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Battle: do not decrease flashing tics in the air
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1 changed files with 3 additions and 1 deletions
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@ -4412,7 +4412,9 @@ void P_PlayerThink(player_t *player)
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// Strength counts up to diminish fade.
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if (player->flashing && player->flashing < UINT16_MAX &&
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(player->spectator || !P_PlayerInPain(player)))
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(player->spectator || !P_PlayerInPain(player)) &&
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// Battle: flashing tics do not decrease in the air
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(!(gametyperules & GTR_BUMPERS) || P_IsObjectOnGround(player->mo)))
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{
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player->flashing--;
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}
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