mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
WIP: Trick Panel crack
This commit is contained in:
parent
af24fcd4bd
commit
49fb2fe6b6
7 changed files with 50 additions and 7 deletions
|
|
@ -2430,7 +2430,8 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
newgametype = GT_RACE; // sensible default
|
||||
if (newgametype == -1)
|
||||
newgametype = GT_RACE; // sensible default
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -909,6 +909,7 @@ struct player_t
|
|||
INT16 incontrol; // -1 to -175 when spinning out or tumbling, 1 to 175 when not. Use to check for combo hits or emergency inputs.
|
||||
|
||||
boolean markedfordeath;
|
||||
boolean dotrickfx;
|
||||
|
||||
UINT8 ringboxdelay; // Delay until Ring Box auto-activates
|
||||
UINT8 ringboxaward; // Where did we stop?
|
||||
|
|
|
|||
39
src/k_kart.c
39
src/k_kart.c
|
|
@ -8498,6 +8498,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
player->instaWhipCooldown--;
|
||||
}
|
||||
|
||||
if (player->dotrickfx && !player->mo->hitlag)
|
||||
{
|
||||
S_StartSound(player->mo, sfx_trick1);
|
||||
player->dotrickfx = false;
|
||||
}
|
||||
|
||||
// Don't screw up chain ring pickup/usage with instawhip charge.
|
||||
// If the button stays held, delay charge a bit.
|
||||
if (player->instaWhipChargeLockout)
|
||||
|
|
@ -10920,9 +10926,10 @@ boolean K_FastFallBounce(player_t *player)
|
|||
|
||||
player->pflags |= PF_UPDATEMYRESPAWN;
|
||||
|
||||
player->fastfall = 0;
|
||||
|
||||
player->mo->momz = bounce * P_MobjFlip(player->mo);
|
||||
|
||||
player->fastfall = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -12193,6 +12200,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
const angle_t angledelta = FixedAngle(36*FRACUNIT);
|
||||
angle_t baseangle = player->mo->angle + angledelta/2;
|
||||
|
||||
S_StartSound(player->mo, sfx_trick0);
|
||||
player->dotrickfx = true;
|
||||
|
||||
if (cmd->turning > 0)
|
||||
{
|
||||
P_InstaThrust(player->mo, player->mo->angle + lr, max(basespeed, speed*5/2));
|
||||
|
|
@ -12245,6 +12255,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
}
|
||||
else if (aimingcompare > TRICKTHRESHOLD) // forward/back trick
|
||||
{
|
||||
S_StartSound(player->mo, sfx_trick0);
|
||||
player->dotrickfx = true;
|
||||
|
||||
if (cmd->throwdir > 0) // back trick
|
||||
{
|
||||
if (player->mo->momz * P_MobjFlip(player->mo) > 0)
|
||||
|
|
@ -12321,12 +12334,26 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
K_trickPanelTimingVisual(player, momz);
|
||||
}
|
||||
else if (player->trickpanel == 4 && P_IsObjectOnGround(player->mo)) // Upwards trick landed!
|
||||
else if (player->trickpanel && P_IsObjectOnGround(player->mo)) // Landed from trick
|
||||
{
|
||||
//CONS_Printf("apply boost\n");
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
K_SpawnDashDustRelease(player);
|
||||
player->trickboost = TICRATE - player->trickboostdecay;
|
||||
if (player->fastfall)
|
||||
{
|
||||
player->mo->hitlag = 3;
|
||||
K_SpawnDashDustRelease(player);
|
||||
P_InstaThrust(player->mo, player->mo->angle, 30*FRACUNIT);
|
||||
S_StartSound(player->mo, sfx_gshce);
|
||||
player->fastfall = 0; // intentionally skip bounce
|
||||
}
|
||||
|
||||
if (player->trickpanel == 4) // upward trick
|
||||
{
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
K_SpawnDashDustRelease(player);
|
||||
player->trickboost = TICRATE - player->trickboostdecay;
|
||||
}
|
||||
|
||||
player->sliptideZip += 300;
|
||||
player->sliptideZipDelay = 0;
|
||||
|
||||
player->trickpanel = player->trickboostdecay = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -255,6 +255,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushboolean(L, plr->flipDI);
|
||||
else if (fastcmp(field,"markedfordeath"))
|
||||
lua_pushboolean(L, plr->markedfordeath);
|
||||
else if (fastcmp(field,"dotrickfx"))
|
||||
lua_pushboolean(L, plr->dotrickfx);
|
||||
else if (fastcmp(field,"ringboxdelay"))
|
||||
lua_pushinteger(L, plr->ringboxdelay);
|
||||
else if (fastcmp(field,"ringboxaward"))
|
||||
|
|
@ -737,6 +739,8 @@ static int player_set(lua_State *L)
|
|||
plr->flipDI = luaL_checkboolean(L, 3);
|
||||
else if (fastcmp(field,"markedfordeath"))
|
||||
plr->markedfordeath = luaL_checkboolean(L, 3);
|
||||
else if (fastcmp(field,"dotrickfx"))
|
||||
plr->dotrickfx = luaL_checkboolean(L, 3);
|
||||
else if (fastcmp(field,"ringboxdelay"))
|
||||
plr->ringboxdelay = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"ringboxaward"))
|
||||
|
|
|
|||
|
|
@ -560,6 +560,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
WRITEINT16(save->p, players[i].incontrol);
|
||||
|
||||
WRITEUINT8(save->p, players[i].markedfordeath);
|
||||
WRITEUINT8(save->p, players[i].dotrickfx);
|
||||
|
||||
WRITEUINT8(save->p, players[i].ringboxdelay);
|
||||
WRITEUINT8(save->p, players[i].ringboxaward);
|
||||
|
|
@ -1077,6 +1078,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
players[i].incontrol = READINT16(save->p);
|
||||
|
||||
players[i].markedfordeath = READUINT8(save->p);
|
||||
players[i].dotrickfx = READUINT8(save->p);
|
||||
|
||||
players[i].ringboxdelay = READUINT8(save->p);
|
||||
players[i].ringboxaward = READUINT8(save->p);
|
||||
|
|
|
|||
|
|
@ -1119,6 +1119,10 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"fshld2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield burst"},
|
||||
{"fshld3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield cooldown"},
|
||||
|
||||
// RR - Trick Panel
|
||||
{"trick0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Trick confirm"},
|
||||
{"trick1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Trick"},
|
||||
|
||||
// RR - Ballhog Charge
|
||||
{"bhog00", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Ballhog charging"},
|
||||
{"bhog01", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Ballhog charging"},
|
||||
|
|
|
|||
|
|
@ -1187,6 +1187,10 @@ typedef enum
|
|||
sfx_fshld2,
|
||||
sfx_fshld3,
|
||||
|
||||
// RR - Trick panels
|
||||
sfx_trick0,
|
||||
sfx_trick1,
|
||||
|
||||
// RR - Ballhog Charge
|
||||
sfx_bhog00,
|
||||
sfx_bhog01,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue