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https://github.com/KartKrewDev/RingRacers.git
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Fix a few basic mistakes.
* Don't forcibly go to a race map if you're exiting a boss and would otherwise return to the title screen. * Yes, there are four basc TOL's now, not three. * Title card string for ZONE should be right aligned.
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c1f3237157
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3 changed files with 3 additions and 3 deletions
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@ -509,7 +509,7 @@ enum TypeOfLevel
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};
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#define MAXTOL (1<<31)
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#define NUMBASETOLNAMES (3)
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#define NUMBASETOLNAMES (4)
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#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
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typedef struct
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@ -3581,7 +3581,7 @@ static void G_DoCompleted(void)
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// a map of the proper gametype -- skip levels that don't support
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// the current gametype. (Helps avoid playing boss levels in Race,
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// for instance).
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if (!modeattacking && grandprixinfo.gp == false)
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if (!modeattacking && grandprixinfo.gp == false && bossinfo.boss == false)
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{
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if (nextmap >= 0 && nextmap < NUMMAPS)
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{
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@ -1117,7 +1117,7 @@ void ST_drawTitleCard(void)
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V_DrawTitleCardString((actnum) ? 265 : 280, 60, lvlttl, V_SNAPTORIGHT, false, lt_ticker, TTANIMENDTHRESHOLD);
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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V_DrawTitleCardString((actnum) ? 265 : 280, 60+32, strlen(zonttl) ? zonttl : "ZONE", false, false, lt_ticker - strlen(lvlttl), TTANIMENDTHRESHOLD);
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V_DrawTitleCardString((actnum) ? 265 : 280, 60+32, strlen(zonttl) ? zonttl : "ZONE", V_SNAPTORIGHT, false, lt_ticker - strlen(lvlttl), TTANIMENDTHRESHOLD);
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// the act has a similar graphic animation, but we'll handle it here since it's only like 2 graphics lmfao.
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if (actnum && actnum < 10)
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