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Fix top being dropped when players hit your items
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1 changed files with 0 additions and 6 deletions
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@ -3229,12 +3229,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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player->emeralds = 0;
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K_CheckEmeralds(source->player);
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}
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/* Drop "shield" immediately on contact. */
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if (source->player->curshield == KSHIELD_TOP)
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{
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Obj_GardenTopDestroy(source->player);
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}
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}
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if (!(damagetype & DMG_STEAL))
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