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HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
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@ -3539,7 +3539,6 @@ boolean P_AddWadFile(const char *wadfilename)
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#ifdef HWRENDER
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HWR_ReloadModels();
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HWR_FreeMipmapCache();
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#endif
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// reload status bar (warning should have valid player!)
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