Disable thok camera snap

This commit is contained in:
fickleheart 2019-12-10 07:54:27 -06:00
parent d5571c51c4
commit 4a63a5f7af

View file

@ -5353,14 +5353,15 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
player->pflags |= PF_THOKKED; player->pflags |= PF_THOKKED;
// Change localangle to match? (P.S. chalupa) // Change localangle to match for simple controls? (P.S. chalupa)
if (!demoplayback) // disabled because it seemed to disorient people and Z-targeting exists now
/*if (!demoplayback)
{ {
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright)))
localangle = player->mo->angle; localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright)))
localangle2 = player->mo->angle; localangle2 = player->mo->angle;
} }*/
} }
break; break;