load_ng_gamedata: In DEVELOP, if a skin's wins exceeds a skin's rounds, set rounds to wins

Basically just for testing this branch, at this rate
This commit is contained in:
toaster 2024-04-06 22:54:08 +01:00
parent cea9a80b2a
commit 4a937936b7

View file

@ -555,6 +555,13 @@ void srb2::load_ng_gamedata()
dummyrecord.wins = skinpair.second.records.wins;
dummyrecord.rounds = skinpair.second.records.rounds;
#ifdef DEVELOP
// Only good for testing, not for active play... cheaters never prosper!
if (dummyrecord.rounds < dummyrecord.wins)
dummyrecord.rounds = dummyrecord.wins;
#endif
dummyrecord.timeplayed = skinpair.second.records.time.total;
dummyrecord.modetimeplayed[GDGT_RACE] = skinpair.second.records.time.race;
dummyrecord.modetimeplayed[GDGT_BATTLE] = skinpair.second.records.time.battle;