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Make "Tutorial" warp directly to MAPZ0 (not configurable yet)
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parent
5534c0519c
commit
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1 changed files with 18 additions and 1 deletions
19
src/m_menu.c
19
src/m_menu.c
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@ -273,6 +273,7 @@ menu_t SP_MainDef, OP_MainDef;
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menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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// Single Player
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static void M_StartTutorial(INT32 choice);
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static void M_LoadGame(INT32 choice);
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static void M_TimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttack(INT32 choice);
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@ -731,7 +732,7 @@ static menuitem_t SR_EmblemHintMenu[] =
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// Single Player Main
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static menuitem_t SP_MainMenu[] =
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{
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{IT_STRING, NULL, "Tutorial", NULL, 84},
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{IT_STRING, NULL, "Tutorial", M_StartTutorial, 84},
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
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@ -6131,6 +6132,22 @@ static void M_LoadGameLevelSelect(INT32 choice)
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M_SetupNextMenu(&SP_LevelSelectDef);
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}
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static INT32 tutorialmap = 1000; // MAPZ0, temporary value
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// Starts up the tutorial immediately (tbh I wasn't sure where else to put this)
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static void M_StartTutorial(INT32 choice)
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{
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(void)choice;
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if (!tutorialmap)
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return; // no map to go to, don't bother
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emeralds = 0;
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M_ClearMenus(true);
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gamecomplete = false;
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cursaveslot = 0;
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G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false);
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}
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// ==============
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// LOAD GAME MENU
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// ==============
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