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Mess with display offset for some Battle objects
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4edcc94c08
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1 changed files with 3 additions and 3 deletions
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@ -17282,7 +17282,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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8, // speed
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36*FRACUNIT, // radius
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37*FRACUNIT, // height
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0, // display offset
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-2, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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@ -17309,7 +17309,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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8, // speed
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36*FRACUNIT, // radius
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37*FRACUNIT, // height
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0, // display offset
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-2, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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@ -17363,7 +17363,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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-1, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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