Menus/Replay: use menu font

This commit is contained in:
James R 2024-01-28 17:47:50 -08:00
parent e0583a19b3
commit 4adadb0167

View file

@ -5721,22 +5721,22 @@ void M_DrawPlaybackMenu(void)
if (i == itemOn)
{
V_DrawCharacter(currentMenu->x + currentMenu->menuitems[i].mvar1 + 4, currentMenu->y + 14,
'\x1A' | V_SNAPTOTOP|highlightflags, false);
V_DrawMenuString(currentMenu->x + currentMenu->menuitems[i].mvar1 + 4, currentMenu->y + 14,
V_SNAPTOTOP|highlightflags, "\x1A");
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 18, V_SNAPTOTOP, currentMenu->menuitems[i].text);
V_DrawCenteredMenuString(BASEVIDWIDTH/2, currentMenu->y + 19, V_SNAPTOTOP, currentMenu->menuitems[i].text);
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS)
{
char *str;
if (!(i == playback_viewcount && r_splitscreen == 3))
V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5),
'\x1A' | V_SNAPTOTOP|highlightflags, false); // up arrow
V_DrawMenuString(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5),
V_SNAPTOTOP|highlightflags, "\x1A"); // up arrow
if (!(i == playback_viewcount && r_splitscreen == 0))
V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5),
'\x1B' | V_SNAPTOTOP|highlightflags, false); // down arrow
V_DrawMenuString(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5),
V_SNAPTOTOP|highlightflags, "\x1B"); // down arrow
switch (i)
{
@ -5755,7 +5755,7 @@ void M_DrawPlaybackMenu(void)
continue;
}
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 38, V_SNAPTOTOP|highlightflags, str);
V_DrawCenteredMenuString(BASEVIDWIDTH/2, currentMenu->y + 38, V_SNAPTOTOP|highlightflags, str);
}
}
}