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Actually, fix it in a way without visually nerfing it.
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@ -23305,7 +23305,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_SPARKLETRAIL
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{ // MT_SPARKLETRAIL
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-1, // doomednum
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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S_NULL, // spawnstate
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1000, // spawnhealth
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1000, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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