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Fix player removal not being recorded in netreplays. (Will not work with existing replays that lack this data)
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@ -2390,6 +2390,7 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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// remove avatar of player
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playeringame[playernum] = false;
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demo_extradata[playernum] |= DXD_PLAYSTATE;
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playernode[playernum] = UINT8_MAX;
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while (!playeringame[doomcom->numslots-1] && doomcom->numslots > 1)
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doomcom->numslots--;
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