diff --git a/src/r_segs.c b/src/r_segs.c index ef86d0af7..a11f1906d 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -888,18 +888,10 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false) ->lightlevel >> LIGHTSEGSHIFT; -<<<<<<< HEAD - if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog)) + if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) ; else lightnum += curline->lightOffset; -======= - if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))); - else if (curline->v1->y == curline->v2->y) - lightnum--; - else if (curline->v1->x == curline->v2->x) - lightnum++; ->>>>>>> srb2/next if (lightnum < 0) walllights = scalelight[0]; @@ -1276,13 +1268,6 @@ static void R_RenderSegLoop (void) if (bottom >= floorclip[rw_x]) bottom = floorclip[rw_x]-1; -<<<<<<< HEAD - if (top <= bottom && ceilingplane) - { - ceilingplane->top[rw_x] = (INT16)top; - ceilingplane->bottom[rw_x] = (INT16)bottom; - } -======= if (top <= bottom) #else bottom = yl > floorclip[rw_x] ? floorclip[rw_x] : yl; @@ -1290,7 +1275,6 @@ static void R_RenderSegLoop (void) if (top <= --bottom && ceilingplane) #endif R_ExpandPlaneY(ceilingplane, rw_x, top, bottom); ->>>>>>> srb2/next } @@ -1951,15 +1935,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) } } -<<<<<<< HEAD - if (viewsector != frontsector && viewsector != backsector) - { -#ifdef ESLOPE - if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope) -#else - if (worldhigh <= worldbottom) -#endif -======= if (!bothceilingssky && !bothfloorssky) { if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope) @@ -1983,24 +1958,14 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (!bothceilingssky && !bothfloorssky) { if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope)) ->>>>>>> srb2/next { ds_p->sprbottomclip = negonearray; ds_p->bsilheight = INT32_MAX; ds_p->silhouette |= SIL_BOTTOM; } -<<<<<<< HEAD -#ifdef ESLOPE - if (worldlow >= worldtop && worldlowslope >= worldtopslope) -#else - if (worldlow >= worldtop) -#endif - { -======= if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope)) { // killough 1/17/98, 2/8/98 ->>>>>>> srb2/next ds_p->sprtopclip = screenheightarray; ds_p->tsilheight = INT32_MIN; ds_p->silhouette |= SIL_TOP; @@ -2500,10 +2465,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) bottomstep = -FixedMul (rw_scalestep,worldbottom); bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale); -<<<<<<< HEAD -#ifdef ESLOPE -======= ->>>>>>> srb2/next if (frontsector->c_slope) { fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2); topstep = (topfracend-topfrac)/(range); @@ -2512,10 +2473,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2); bottomstep = (bottomfracend-bottomfrac)/(range); } -<<<<<<< HEAD -#endif -======= ->>>>>>> srb2/next } dc_numlights = 0; @@ -2598,10 +2555,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) { ffloor[i].f_pos >>= 4; ffloor[i].f_pos_slope >>= 4; -<<<<<<< HEAD -#endif -======= ->>>>>>> srb2/next if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too. { ffloor[i].f_step = 0; @@ -2610,18 +2563,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) } else { -<<<<<<< HEAD -#ifdef ESLOPE ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale); ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range); -#else - ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos); - ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale); -#endif -======= - ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale); - ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range); ->>>>>>> srb2/next } } }