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Don't clip if the 3D floor is fog
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@ -540,7 +540,7 @@ static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
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// Polyobjects have no ffloors, and they're handled in the conditional above.
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// Polyobjects have no ffloors, and they're handled in the conditional above.
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if (pfloor->ffloor != NULL)
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if (pfloor->ffloor != NULL)
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return (pfloor->ffloor->flags & FF_TRANSLUCENT);
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return (pfloor->ffloor->flags & (FF_TRANSLUCENT|FF_FOG));
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return false;
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return false;
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}
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}
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