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Don't apply handling boost if you're not alive
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@ -9020,7 +9020,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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finalhandleboost = FixedMul(5*SLIPTIDEHANDLING/4, FixedDiv(player->speed, topspeed));
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}
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if (finalhandleboost > 0)
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if (finalhandleboost > 0 && player->respawn.state == RESPAWNST_NONE)
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{
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turnfixed = FixedMul(turnfixed, FRACUNIT + finalhandleboost);
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}
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