Don't apply handling boost if you're not alive

This commit is contained in:
AJ Martinez 2023-04-21 17:27:31 -07:00
parent 5085bdfdd8
commit 4b9b10c096

View file

@ -9020,7 +9020,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
finalhandleboost = FixedMul(5*SLIPTIDEHANDLING/4, FixedDiv(player->speed, topspeed));
}
if (finalhandleboost > 0)
if (finalhandleboost > 0 && player->respawn.state == RESPAWNST_NONE)
{
turnfixed = FixedMul(turnfixed, FRACUNIT + finalhandleboost);
}