Merge remote-tracking branch 'origin/master' into tighter-rubberband

This commit is contained in:
AJ Martinez 2024-03-02 01:11:56 -07:00
commit 4ba4f28f33
12 changed files with 106 additions and 35 deletions

View file

@ -696,6 +696,7 @@ struct player_t
UINT8 gateSound; // Sound effect combo
SINT8 aizdriftstrat; // (-1 to 1) - Let go of your drift while boosting? Helper for the SICK STRATZ (sliptiding!) you have just unlocked
SINT8 aizdriftextend; // Nonzero when you were sliptiding last tic, sign indicates direction.
INT32 aizdrifttilt;
INT32 aizdriftturn;
@ -953,6 +954,7 @@ struct player_t
UINT16 infinitether; // Generic infinitether time, used for infinitether leniency.
UINT8 finalfailsafe; // When you can't Ringshooter, force respawn as a last ditch effort!
UINT8 freeRingShooterCooldown; // Can't use a free Ring Shooter again too soon after respawning.
UINT8 lastsafelap;
UINT8 lastsafecheatcheck;

View file

@ -110,7 +110,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x0008
#define DEMOVERSION 0x0009
#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
#define DF_ATTACKMASK (ATTACKING_TIME|ATTACKING_LAP|ATTACKING_SPB) // This demo contains time/lap data
@ -2205,6 +2205,18 @@ void G_BeginRecording(void)
WRITEUINT8(demobuf.p, grandprixinfo.eventmode);
}
// Save netUnlocked from actual unlocks
// (netUnlocked is used in m_cond.c M_CheckNetUnlockByID)
WRITEUINT32(demobuf.p, MAXUNLOCKABLES);
for (size_t unlockindex = 0; unlockindex < MAXUNLOCKABLES; unlockindex++)
{
UINT8 unlock = gamedata->unlocked[unlockindex];
WRITEUINT8(demobuf.p, unlock);
}
// Save "mapmusrng" used for altmusic selection
WRITEUINT8(demobuf.p, mapmusrng);
// Now store some info for each in-game player
// Lat' 12/05/19: Do note that for the first game you load, everything that gets saved here is total garbage;
@ -3163,6 +3175,21 @@ void G_DoPlayDemo(const char *defdemoname)
grandprixinfo.eventmode = static_cast<gpEvent_e>(READUINT8(demobuf.p));
}
// Load unlocks into netUnlocked
{
UINT32 unlockables = READUINT32(demobuf.p);
UINT32 unlocksread = std::min<UINT32>(unlockables, MAXUNLOCKABLES);
for (size_t i = 0; i < unlocksread; i++)
{
netUnlocked[i] = static_cast<boolean>(READUINT8(demobuf.p));
}
// skip remainder
demobuf.p += unlockables - unlocksread;
}
// Load "mapmusrng" used for altmusic selection
mapmusrng = READUINT8(demobuf.p);
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
{
@ -3911,11 +3938,12 @@ boolean G_CheckDemoStatus(void)
G_FinishExitLevel();
else
{
UINT8 wasmodeattacking = modeattacking;
G_StopDemo();
if (timedemo_quit)
COM_ImmedExecute("quit");
else if (modeattacking)
else if (wasmodeattacking)
M_EndModeAttackRun();
else if (demo.attract == DEMO_ATTRACT_CREDITS)
F_ContinueCredits();

View file

@ -8750,6 +8750,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->finalfailsafe = 0;
}
if (player->freeRingShooterCooldown && !player->mo->hitlag)
player->freeRingShooterCooldown--;
if (player->superring)
{
player->nextringaward++;
@ -10538,20 +10541,21 @@ static void K_KartDrift(player_t *player, boolean onground)
// No longer meet the conditions to sliptide?
// We'll spot you the sliptide as long as you keep turning, but no charging wavedashes.
boolean keepsliptide = false;
boolean extendedSliptide = false;
// We don't meet sliptide conditions!
if ((player->handleboost < (SLIPTIDEHANDLING/2))
|| (!player->steering)
|| (!player->aizdriftstrat)
|| (player->steering > 0) != (player->aizdriftstrat > 0))
{
if (!player->drift && player->steering && player->aizdriftstrat && player->wavedash // If we were sliptiding last tic,
&& (player->steering > 0) == (player->aizdriftstrat > 0) // we're steering in the right direction,
if (!player->drift && player->steering && player->aizdriftextend // If we were sliptiding last tic,
&& (player->steering > 0) == (player->aizdriftextend > 0) // we're steering in the right direction,
&& player->speed >= K_GetKartSpeed(player, false, true)) // and we're above the threshold to spawn dust...
{
keepsliptide = true; // Then keep your current sliptide, but note the behavior change for wavedash handling.
extendedSliptide = true; // Then keep your current sliptide, but note the behavior change for wavedash handling.
}
else
else // Otherwise, update sliptide status as usual.
{
if (!player->drift)
player->aizdriftstrat = 0;
@ -10563,16 +10567,22 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->airtime > 2) // Arbitrary number. Small discontinuities due to Super Jank shouldn't thrash your handling properties.
{
player->aizdriftstrat = 0;
keepsliptide = false;
extendedSliptide = false;
}
// If we're sliptiding, whether through an extension or otherwise, allow sliptide extensions next tic.
if (K_Sliptiding(player))
player->aizdriftextend = player->aizdriftstrat;
else
player->aizdriftextend = 0;
if ((player->aizdriftstrat && !player->drift)
|| (keepsliptide))
|| (extendedSliptide))
{
K_SpawnAIZDust(player);
if (!keepsliptide)
if (!extendedSliptide)
{
// Give charge proportional to your angle. Sharp turns are rewarding, slow analog slides are not—remember, this is giving back the speed you gave up.
UINT16 addCharge = FixedInt(
@ -10610,9 +10620,9 @@ static void K_KartDrift(player_t *player, boolean onground)
player->aizdriftstrat = 0;
*/
if (!K_Sliptiding(player) || keepsliptide)
if (!K_Sliptiding(player) || extendedSliptide)
{
if (!keepsliptide && K_IsLosingWavedash(player) && player->wavedash > 0)
if (!extendedSliptide && K_IsLosingWavedash(player) && player->wavedash > 0)
{
if (player->wavedash > HIDEWAVEDASHCHARGE && !S_SoundPlaying(player->mo, sfx_waved2))
S_StartSoundAtVolume(player->mo, sfx_waved2, 255); // Losing combo time, going to boost

View file

@ -885,6 +885,9 @@ static void K_HandleDropDash(player_t *player)
player->respawn.state = RESPAWNST_NONE;
player->mo->flags &= ~(MF_NOCLIPTHING);
// Don't touch another Ring Shooter (still lets you summon a Ring Shooter yourself)
player->freeRingShooterCooldown = 2*TICRATE;
}
}

View file

@ -287,6 +287,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->gateSound);
else if (fastcmp(field,"aizdriftstraft"))
lua_pushinteger(L, plr->aizdriftstrat);
else if (fastcmp(field,"aizdriftextend"))
lua_pushinteger(L, plr->aizdriftextend);
else if (fastcmp(field,"aizdrifttilt"))
lua_pushinteger(L, plr->aizdrifttilt);
else if (fastcmp(field,"aizdriftturn"))

View file

@ -3270,7 +3270,7 @@ boolean M_CheckNetUnlockByID(UINT16 unlockid)
return true; // default permit
}
if (netgame)
if (netgame || demo.playback)
{
return netUnlocked[unlockid];
}

View file

@ -951,6 +951,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
ACS_RunCatcherScript(source);
S_StopSound(ufo);
S_StartSound(ufo, sfx_gbrk);
S_StartSound(ufo, sfx_clawk2);
P_StartQuake(20, 64 * ufo->scale, 0, NULL);
@ -960,6 +961,14 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
S_StartSound(ufo, sfx_clawht);
S_StopSoundByID(ufo, sfx_clawzm);
for (int i = 0; i <= maxhum; i++)
{
S_StopSoundByID(ufo, hums[i]);
}
UFOUpdateSound(ufo);
P_StartQuake(10, 64 * ufo->scale, 0, NULL);
return true;

View file

@ -915,7 +915,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_RINGSHOOTER:
Obj_PlayerUsedRingShooter(special, player);
if (player->freeRingShooterCooldown)
player->pflags |= PF_CASTSHADOW; // you can't use this right now!
else
Obj_PlayerUsedRingShooter(special, player);
return;
case MT_SUPER_FLICKY:

View file

@ -447,6 +447,8 @@ struct mobj_t
mobj_t *owner;
INT32 po_movecount; // Polyobject carrying (NOT savegame, NOT Lua)
// WARNING: New fields must be added separately to savegame and Lua.
};

View file

@ -879,14 +879,10 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
for (; mo; mo = mo->bnext)
{
// lastlook is used by the SPB to determine targets, do not let it affect it
if (mo->type == MT_SPB)
if (mo->po_movecount == pomovecount)
continue;
if (mo->lastlook == pomovecount)
continue;
mo->lastlook = pomovecount;
mo->po_movecount = pomovecount;
// Don't scroll objects that aren't affected by gravity
if (mo->flags & MF_NOGRAVITY)
@ -1115,14 +1111,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
for (; mo; mo = mo->bnext)
{
// lastlook is used by the SPB to determine targets, do not let it affect it
if (mo->type == MT_SPB)
if (mo->po_movecount == pomovecount)
continue;
if (mo->lastlook == pomovecount)
continue;
mo->lastlook = pomovecount;
mo->po_movecount = pomovecount;
// Don't scroll objects that aren't affected by gravity
if (mo->flags & MF_NOGRAVITY)

View file

@ -443,6 +443,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].gateSound);
WRITESINT8(save->p, players[i].aizdriftstrat);
WRITESINT8(save->p, players[i].aizdriftextend);
WRITEINT32(save->p, players[i].aizdrifttilt);
WRITEINT32(save->p, players[i].aizdriftturn);
@ -1025,6 +1026,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].gateSound = READUINT8(save->p);
players[i].aizdriftstrat = READSINT8(save->p);
players[i].aizdriftextend = READSINT8(save->p);
players[i].aizdrifttilt = READINT32(save->p);
players[i].aizdriftturn = READINT32(save->p);

View file

@ -8177,20 +8177,33 @@ void P_ResetLevelMusic(void)
{
UINT8 idx = 0;
if (mapheaderinfo[gamemap-1]->musname_size > 1)
mapheader_t* mapheader = mapheaderinfo[gamemap - 1];
// To keep RNG in sync, we will always pull from RNG, even if unused
UINT32 random = P_Random(PR_MUSICSELECT);
if (demo.playback)
{
// mapmusrng has already been set by the demo; just make sure it's valid
if (mapmusrng >= mapheader->musname_size)
{
mapmusrng = 0;
}
return;
}
if (mapheader->musname_size > 1)
{
UINT8 tempmapmus[MAXMUSNAMES], tempmapmus_size = 1, i;
tempmapmus[0] = 0;
for (i = 1; i < mapheaderinfo[gamemap-1]->musname_size; i++)
for (i = 1; i < mapheader->musname_size; i++)
{
if (mapheaderinfo[gamemap-1]->cache_muslock[i-1] < MAXUNLOCKABLES
&& !M_CheckNetUnlockByID(mapheaderinfo[gamemap-1]->cache_muslock[i-1]))
if (mapheader->cache_muslock[i-1] < MAXUNLOCKABLES
&& !M_CheckNetUnlockByID(mapheader->cache_muslock[i-1]))
continue;
//CONS_Printf("TEST - %u\n", i);
tempmapmus[tempmapmus_size++] = i;
}
@ -8204,9 +8217,8 @@ void P_ResetLevelMusic(void)
}
else
{
idx = P_RandomKey(PR_MUSICSELECT, tempmapmus_size);
idx = random % tempmapmus_size;
}
//CONS_Printf("Rolled position %u, maps to %u\n", mapmusrng, tempmapmus[mapmusrng]);
idx = tempmapmus[idx];
}
}
@ -8216,7 +8228,13 @@ void P_ResetLevelMusic(void)
void P_LoadLevelMusic(void)
{
const char *music = mapheaderinfo[gamemap-1]->musname[mapmusrng];
mapheader_t* mapheader = mapheaderinfo[gamemap-1];
const char *music = mapheader->musname[0];
if (mapmusrng < mapheader->musname_size)
{
music = mapheader->musname[mapmusrng];
}
if (gametyperules & GTR_NOPOSITION || modeattacking != ATTACKING_NONE)
{