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https://github.com/KartKrewDev/RingRacers.git
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K_RetireBots revamp (resolves #1615)
- All Shuffle Loser code first - Replace all NOCONTESTed CPU per previous behaviour - Fix "0"-prefixed character regression - Instead of tying it to GP specifically, simply don't shuffle bots/players past the final (non-special) round of the Queue
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1867079623
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1 changed files with 108 additions and 91 deletions
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@ -718,99 +718,29 @@ static boolean CompareReplacements(player_t *a, player_t *b)
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--------------------------------------------------*/
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void K_RetireBots(void)
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{
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const UINT8 defaultbotskin = R_BotDefaultSkin();
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SINT8 newDifficulty;
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UINT8 usableskins, skincount = (demo.playback ? demo.numskins : numskins);
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UINT8 grabskins[MAXSKINS+1];
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UINT8 i;
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if (grandprixinfo.gp == true
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&& (grandprixinfo.eventmode != GPEVENT_NONE
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|| (grandprixinfo.cup != NULL
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&& roundqueue.size > 0
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&& roundqueue.roundnum >= grandprixinfo.cup->numlevels)))
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&& grandprixinfo.eventmode != GPEVENT_NONE)
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{
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// No replacement.
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// Bots can't do anything here, replacement means they never get their spotlight.
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return;
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}
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// Init usable bot skins list
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for (usableskins = 0; usableskins < skincount; usableskins++)
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if (roundqueue.size > 0)
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{
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grabskins[usableskins] = usableskins;
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}
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grabskins[usableskins] = MAXSKINS;
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// Exclude player skins
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].spectator)
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continue;
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grabskins[players[i].skin] = MAXSKINS;
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}
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// Rearrange usable bot skins list to prevent gaps for randomised selection
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for (i = 0; i < usableskins; i++)
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{
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if (!(grabskins[i] == MAXSKINS || !R_SkinUsable(-1, grabskins[i], true)))
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continue;
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while (usableskins > i && (grabskins[usableskins] == MAXSKINS || !R_SkinUsable(-1, grabskins[usableskins], true)))
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usableskins--;
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grabskins[i] = grabskins[usableskins];
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grabskins[usableskins] = MAXSKINS;
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}
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if (grandprixinfo.gp) // Sure, let's let this happen all the time :)
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{
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if (grandprixinfo.masterbots == true)
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// Get the last non-special entry
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i = roundqueue.size;
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while (--i > roundqueue.position)
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{
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newDifficulty = MAXBOTDIFFICULTY;
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}
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else
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{
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const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
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newDifficulty = startingdifficulty - 4;
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if (roundqueue.size > 0)
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{
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newDifficulty += roundqueue.roundnum;
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}
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}
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}
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else
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{
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newDifficulty = cv_kartbot.value;
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}
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if (newDifficulty > MAXBOTDIFFICULTY)
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{
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newDifficulty = MAXBOTDIFFICULTY;
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}
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else if (newDifficulty < 1)
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{
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newDifficulty = 1;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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player_t *bot = NULL;
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if (!playeringame[i] || !players[i].bot || players[i].spectator)
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{
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continue;
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if (!roundqueue.entries[i].rankrestricted)
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break;
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}
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bot = &players[i];
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if (bot->pflags & PF_NOCONTEST)
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if (roundqueue.position >= i)
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{
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// HACK!!!!! two days to end of cleanup period :)
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// we do this so that any bot that's been removed doesn't count for K_SetNameForBot conflicts
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player_names[i][0] = '0';
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// Out of non-special entries, no replacement.
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return;
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}
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}
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@ -861,8 +791,6 @@ void K_RetireBots(void)
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std::stable_sort(humans.begin(), humans.end(), CompareReplacements);
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std::stable_sort(bots.begin(), bots.end(), CompareReplacements);
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boolean did_replacement = false;
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if (G_GametypeHasSpectators() == true && grandprixinfo.gp == false && cv_shuffleloser.value != 0)
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{
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// While joiners and players still exist, insert joiners.
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@ -911,24 +839,113 @@ void K_RetireBots(void)
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// Add our waiting-to-play spectator to the game.
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P_SpectatorJoinGame(joiner);
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did_replacement = true;
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replacements--;
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num_joining--;
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}
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}
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if (did_replacement == true)
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// No need to run any of this code if no bots afoot
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if (bots.size() == 0)
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{
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// No need to run the bot swapping code,
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// we already replaced the loser.
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return;
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}
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// Replace last place bot.
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if (bots.size() > 0)
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{
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player_t *bot = bots.back();
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// Remove all still-in-contestors
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bots.erase(std::remove_if(bots.begin(), bots.end(),
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[](player_t *bot) {
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return (
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bot->spectator
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|| !(bot->pflags & PF_NOCONTEST)
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);
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}
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), bots.end());
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// No need to run any of this code if no *NO-CONTESTORS* afoot
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if (bots.size() == 0)
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{
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return;
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}
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// Okay, now this is essentially the original contents of K_RetireBots with cpp swag
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const UINT8 defaultbotskin = R_BotDefaultSkin();
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SINT8 newDifficulty;
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UINT8 usableskins, skincount = (demo.playback ? demo.numskins : numskins);
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UINT8 grabskins[MAXSKINS+1];
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// Handle adjusting difficulty for new bots
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{
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if (grandprixinfo.gp) // Sure, let's let this happen all the time :)
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{
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if (grandprixinfo.masterbots == true)
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{
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newDifficulty = MAXBOTDIFFICULTY;
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}
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else
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{
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const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
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newDifficulty = startingdifficulty - 4;
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if (roundqueue.size > 0)
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{
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newDifficulty += roundqueue.roundnum;
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}
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}
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}
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else
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{
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newDifficulty = cv_kartbot.value;
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}
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if (newDifficulty > MAXBOTDIFFICULTY)
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{
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newDifficulty = MAXBOTDIFFICULTY;
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}
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else if (newDifficulty < 1)
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{
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newDifficulty = 1;
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}
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}
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// HACK!!!!! that survived allll the way since two days to end of cleanup period :)
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// we do this so that any bot that's been removed doesn't count for K_SetNameForBot conflicts
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for (player_t *bot : bots)
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{
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player_names[(bot-players)][0] = '0';
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}
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// Init usable bot skins list
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for (usableskins = 0; usableskins < skincount; usableskins++)
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{
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grabskins[usableskins] = usableskins;
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}
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grabskins[usableskins] = MAXSKINS;
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// Exclude player skins
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].spectator)
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continue;
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grabskins[players[i].skin] = MAXSKINS;
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}
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// Rearrange usable bot skins list to prevent gaps for randomised selection
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for (i = 0; i < usableskins; i++)
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{
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if (!(grabskins[i] == MAXSKINS || !R_SkinUsable(-1, grabskins[i], true)))
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continue;
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while (usableskins > i && (grabskins[usableskins] == MAXSKINS || !R_SkinUsable(-1, grabskins[usableskins], true)))
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usableskins--;
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grabskins[i] = grabskins[usableskins];
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grabskins[usableskins] = MAXSKINS;
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}
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// Replace nocontested bots.
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for (player_t *bot : bots)
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{
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UINT8 skinnum = defaultbotskin;
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if (usableskins > 0)
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