Draw Rings/Lives HUD even when not GTR_CIRCUIT

This commit is contained in:
toaster 2023-01-01 14:55:58 +00:00
parent d5cd4f6798
commit 4bbe3d7177

View file

@ -2330,40 +2330,13 @@ void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, IN
} }
} }
#define RINGANIM_FLIPFRAME (RINGANIM_NUMFRAMES/2) static void K_drawKartLaps(void)
static void K_drawKartLapsAndRings(void)
{ {
const boolean uselives = G_GametypeUsesLives();
SINT8 ringanim_realframe = stplyr->karthud[khud_ringframe];
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN; INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
UINT8 rn[2];
INT32 ringflip = 0;
UINT8 *ringmap = NULL;
boolean colorring = false;
INT32 ringx = 0;
rn[0] = ((abs(stplyr->rings) / 10) % 10);
rn[1] = (abs(stplyr->rings) % 10);
if (stplyr->rings <= 0 && (leveltime/5 & 1)) // In debt
{
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
colorring = true;
}
else if (stplyr->rings >= 20) // Maxed out
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
if (stplyr->karthud[khud_ringframe] > RINGANIM_FLIPFRAME)
{
ringflip = V_FLIP;
ringanim_realframe = RINGANIM_NUMFRAMES-stplyr->karthud[khud_ringframe];
ringx += SHORT((r_splitscreen > 1) ? kp_smallring[ringanim_realframe]->width : kp_ring[ringanim_realframe]->width);
}
if (r_splitscreen > 1) if (r_splitscreen > 1)
{ {
INT32 fx = 0, fy = 0, fr = 0; INT32 fx = 0, fy = 0;
INT32 flipflag = 0; INT32 flipflag = 0;
// pain and suffering defined below // pain and suffering defined below
@ -2389,8 +2362,6 @@ static void K_drawKartLapsAndRings(void)
} }
} }
fr = fx;
// Laps // Laps
V_DrawScaledPatch(fx-2 + (flipflag ? (SHORT(kp_ringstickersplit[1]->width) - 3) : 0), fy, V_HUDTRANS|V_SLIDEIN|splitflags|flipflag, kp_ringstickersplit[0]); V_DrawScaledPatch(fx-2 + (flipflag ? (SHORT(kp_ringstickersplit[1]->width) - 3) : 0), fy, V_HUDTRANS|V_SLIDEIN|splitflags|flipflag, kp_ringstickersplit[0]);
@ -2417,6 +2388,75 @@ static void K_drawKartLapsAndRings(void)
V_DrawScaledPatch(fx+13, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(stplyr->laps) % 10]); V_DrawScaledPatch(fx+13, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(stplyr->laps) % 10]);
V_DrawScaledPatch(fx+27, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(numlaps) % 10]); V_DrawScaledPatch(fx+27, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(numlaps) % 10]);
} }
}
else
{
// Laps
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_lapsticker);
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d", min(stplyr->laps, numlaps), numlaps));
}
}
#define RINGANIM_FLIPFRAME (RINGANIM_NUMFRAMES/2)
static void K_drawRingCounter(void)
{
const boolean uselives = G_GametypeUsesLives();
SINT8 ringanim_realframe = stplyr->karthud[khud_ringframe];
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
UINT8 rn[2];
INT32 ringflip = 0;
UINT8 *ringmap = NULL;
boolean colorring = false;
INT32 ringx = 0, fy = 0;
rn[0] = ((abs(stplyr->rings) / 10) % 10);
rn[1] = (abs(stplyr->rings) % 10);
if (stplyr->rings <= 0 && (leveltime/5 & 1)) // In debt
{
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
colorring = true;
}
else if (stplyr->rings >= 20) // Maxed out
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
if (stplyr->karthud[khud_ringframe] > RINGANIM_FLIPFRAME)
{
ringflip = V_FLIP;
ringanim_realframe = RINGANIM_NUMFRAMES-stplyr->karthud[khud_ringframe];
ringx += SHORT((r_splitscreen > 1) ? kp_smallring[ringanim_realframe]->width : kp_ring[ringanim_realframe]->width);
}
if (r_splitscreen > 1)
{
INT32 fx = 0, fr = 0;
INT32 flipflag = 0;
// pain and suffering defined below
if (r_splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = LAPS_X;
fy = LAPS_Y;
}
else
{
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
splitflags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
flipflag = V_FLIP; // make the string right aligned and other shit
}
}
fr = fx;
// Rings // Rings
if (!uselives) if (!uselives)
@ -2451,41 +2491,42 @@ static void K_drawKartLapsAndRings(void)
} }
else else
{ {
// Laps fy = LAPS_Y-11;
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_lapsticker);
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d", min(stplyr->laps, numlaps), numlaps)); if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4;
// Rings // Rings
if (!uselives) if (!uselives)
V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[1]); V_DrawScaledPatch(LAPS_X, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[1]);
else else
V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[0]); V_DrawScaledPatch(LAPS_X, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringsticker[0]);
V_DrawMappedPatch(LAPS_X+ringx+7, LAPS_Y-16, V_HUDTRANS|V_SLIDEIN|splitflags|ringflip, kp_ring[ringanim_realframe], (colorring ? ringmap : NULL)); V_DrawMappedPatch(LAPS_X+ringx+7, fy-5, V_HUDTRANS|V_SLIDEIN|splitflags|ringflip, kp_ring[ringanim_realframe], (colorring ? ringmap : NULL));
if (stplyr->rings < 0) // Draw the minus for ring debt if (stplyr->rings < 0) // Draw the minus for ring debt
{ {
V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringdebtminus, ringmap); V_DrawMappedPatch(LAPS_X+23, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringdebtminus, ringmap);
V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[0]], ringmap); V_DrawMappedPatch(LAPS_X+29, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[0]], ringmap);
V_DrawMappedPatch(LAPS_X+35, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[1]], ringmap); V_DrawMappedPatch(LAPS_X+35, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[1]], ringmap);
} }
else else
{ {
V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[0]], ringmap); V_DrawMappedPatch(LAPS_X+23, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[0]], ringmap);
V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[1]], ringmap); V_DrawMappedPatch(LAPS_X+29, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[rn[1]], ringmap);
} }
// SPB ring lock // SPB ring lock
if (stplyr->pflags & PF_RINGLOCK) if (stplyr->pflags & PF_RINGLOCK)
V_DrawScaledPatch(LAPS_X-5, LAPS_Y-28, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringspblock[stplyr->karthud[khud_ringspblock]]); V_DrawScaledPatch(LAPS_X-5, fy-17, V_HUDTRANS|V_SLIDEIN|splitflags, kp_ringspblock[stplyr->karthud[khud_ringspblock]]);
// Lives // Lives
if (uselives) if (uselives)
{ {
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE); UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE);
V_DrawMappedPatch(LAPS_X+46, LAPS_Y-16, V_HUDTRANS|V_SLIDEIN|splitflags, faceprefix[stplyr->skin][FACE_RANK], colormap); V_DrawMappedPatch(LAPS_X+46, fy-5, V_HUDTRANS|V_SLIDEIN|splitflags, faceprefix[stplyr->skin][FACE_RANK], colormap);
if (stplyr->lives >= 0) if (stplyr->lives >= 0)
V_DrawScaledPatch(LAPS_X+63, LAPS_Y-11, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(stplyr->lives % 10)]); // make sure this doesn't overflow OR underflow V_DrawScaledPatch(LAPS_X+63, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(stplyr->lives % 10)]); // make sure this doesn't overflow OR underflow
} }
} }
} }
@ -2502,7 +2543,7 @@ static void K_drawKartAccessibilityIcons(INT32 fx)
if (r_splitscreen < 2) // adjust to speedometer height if (r_splitscreen < 2) // adjust to speedometer height
{ {
if (gametyperules & (GTR_BUMPERS|GTR_SPHERES)) if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4; fy -= 4;
} }
else else
@ -2592,7 +2633,7 @@ static void K_drawKartSpeedometer(void)
numbers[1] = ((convSpeed / 10) % 10); numbers[1] = ((convSpeed / 10) % 10);
numbers[2] = (convSpeed % 10); numbers[2] = (convSpeed % 10);
if (gametyperules & (GTR_BUMPERS|GTR_SPHERES)) if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
battleoffset = -4; battleoffset = -4;
V_DrawScaledPatch(LAPS_X, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_speedometersticker); V_DrawScaledPatch(LAPS_X, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_speedometersticker);
@ -5121,7 +5162,7 @@ void K_drawKartHUD(void)
{ {
if (gametyperules & GTR_CIRCUIT) if (gametyperules & GTR_CIRCUIT)
{ {
K_drawKartLapsAndRings(); K_drawKartLaps();
} }
else if (gametyperules & GTR_BUMPERS) else if (gametyperules & GTR_BUMPERS)
{ {
@ -5143,6 +5184,10 @@ void K_drawKartHUD(void)
{ {
K_drawBlueSphereMeter(); K_drawBlueSphereMeter();
} }
else
{
K_drawRingCounter();
}
if (modeattacking && !bossinfo.valid) if (modeattacking && !bossinfo.valid)
{ {