From 4bc678e07a1d5f75d0076862fc8ad0f49a1721ab Mon Sep 17 00:00:00 2001 From: Lach Date: Wed, 10 Apr 2024 08:20:43 +1000 Subject: [PATCH] Don't apply sector-based gravity flips to Shrink objects --- src/p_mobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index ef16bfd22..b3932ef85 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1116,7 +1116,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo) gravityadd = -FixedMul(gravity, gravfactor); - if ((rover->master->frontsector->flags & MSF_GRAVITYFLIP) && gravityadd > 0) + if ((rover->master->frontsector->flags & MSF_GRAVITYFLIP) && gravityadd > 0 && P_MobjCanChangeFlip(mo)) mo->eflags |= MFE_VERTICALFLIP; no3dfloorgrav = false; @@ -1128,7 +1128,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo) { gravityadd = -FixedMul(gravity, P_GetSectorGravityFactor(mo->subsector->sector)); - if ((mo->subsector->sector->flags & MSF_GRAVITYFLIP) && gravityadd > 0) + if ((mo->subsector->sector->flags & MSF_GRAVITYFLIP) && gravityadd > 0 && P_MobjCanChangeFlip(mo)) mo->eflags |= MFE_VERTICALFLIP; }