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Fix pflags not being properly reset when entering dust devil from top
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1 changed files with 1 additions and 1 deletions
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@ -13614,12 +13614,12 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
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}
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else
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{ //Player on the top of the tornado.
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P_ResetPlayer(player);
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thing->z = dustdevil->z + dustdevil->height;
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thrust = 20 * FRACUNIT;
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player->powers[pw_nocontrol] = 0;
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S_StartSound(thing, sfx_wdjump);
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P_SetPlayerMobjState(thing, S_PLAY_FALL);
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player->pflags &= ~PF_JUMPED;
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}
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thing->momz = thrust;
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