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Give Prison Egg CDs more frequently (every 15, rather than every 30)
Sets a cap to the value loaded from gamedata, too
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dbdfbdf500
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2 changed files with 6 additions and 1 deletions
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@ -493,7 +493,12 @@ void srb2::load_ng_gamedata()
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gamedata->tutorialdone = js.milestones.tutorialdone;
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gamedata->tutorialdone = js.milestones.tutorialdone;
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gamedata->gonerlevel = js.milestones.gonerlevel;
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gamedata->gonerlevel = js.milestones.gonerlevel;
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gamedata->thisprisoneggpickup = js.prisons.thisprisoneggpickup;
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gamedata->thisprisoneggpickup = js.prisons.thisprisoneggpickup;
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gamedata->prisoneggstothispickup = js.prisons.prisoneggstothispickup;
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gamedata->prisoneggstothispickup = js.prisons.prisoneggstothispickup;
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if (gamedata->prisoneggstothispickup > GDINIT_PRISONSTOPRIZE)
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{
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gamedata->prisoneggstothispickup = GDINIT_PRISONSTOPRIZE;
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}
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size_t emblems_size = js.emblems.size();
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size_t emblems_size = js.emblems.size();
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for (size_t i = 0; i < std::min((size_t)MAXEMBLEMS, emblems_size); i++)
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for (size_t i = 0; i < std::min((size_t)MAXEMBLEMS, emblems_size); i++)
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@ -302,7 +302,7 @@ typedef enum {
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#define GDCONVERT_ROUNDSTOKEY 5
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#define GDCONVERT_ROUNDSTOKEY 5
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#define GDINIT_CHAOKEYS 10 // Start with 10 Chao Keys !!
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#define GDINIT_CHAOKEYS 10 // Start with 10 Chao Keys !!
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#define GDINIT_PRISONSTOPRIZE 30 // 30 Prison Eggs to your [Wild Prize] !!
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#define GDINIT_PRISONSTOPRIZE 15 // 15 Prison Eggs to your [Wild Prize] !!
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typedef enum {
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typedef enum {
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GDGONER_INIT = 0,
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GDGONER_INIT = 0,
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