Give Prison Egg CDs more frequently (every 15, rather than every 30)

Sets a cap to the value loaded from gamedata, too
This commit is contained in:
toaster 2024-05-01 00:48:01 +01:00
parent dbdfbdf500
commit 4c03cd306e
2 changed files with 6 additions and 1 deletions

View file

@ -493,7 +493,12 @@ void srb2::load_ng_gamedata()
gamedata->tutorialdone = js.milestones.tutorialdone;
gamedata->gonerlevel = js.milestones.gonerlevel;
gamedata->thisprisoneggpickup = js.prisons.thisprisoneggpickup;
gamedata->prisoneggstothispickup = js.prisons.prisoneggstothispickup;
if (gamedata->prisoneggstothispickup > GDINIT_PRISONSTOPRIZE)
{
gamedata->prisoneggstothispickup = GDINIT_PRISONSTOPRIZE;
}
size_t emblems_size = js.emblems.size();
for (size_t i = 0; i < std::min((size_t)MAXEMBLEMS, emblems_size); i++)

View file

@ -302,7 +302,7 @@ typedef enum {
#define GDCONVERT_ROUNDSTOKEY 5
#define GDINIT_CHAOKEYS 10 // Start with 10 Chao Keys !!
#define GDINIT_PRISONSTOPRIZE 30 // 30 Prison Eggs to your [Wild Prize] !!
#define GDINIT_PRISONSTOPRIZE 15 // 15 Prison Eggs to your [Wild Prize] !!
typedef enum {
GDGONER_INIT = 0,