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Fixed a bug with the ring lava melting
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1 changed files with 1 additions and 1 deletions
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@ -4140,7 +4140,7 @@ static void P_KillRingsInLava(mobj_t *mo)
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topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
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topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
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bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
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bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
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if (mo->z <= topheight || mo->z + mo->height >= bottomheight) // if ring touches it, KILL IT
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if (mo->z <= topheight && mo->z + mo->height >= bottomheight) // if ring touches it, KILL IT
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{
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{
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P_KillMobj(mo, NULL, NULL, DMG_FIRE);
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P_KillMobj(mo, NULL, NULL, DMG_FIRE);
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return;
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return;
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