From 4c30b8458810771b60ff2a5ea6d5fb41d7ca5744 Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 30 Jun 2023 01:23:37 -0700 Subject: [PATCH] Fix "S" extending invincibility timer on hit --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index cc5f2a5ea..66fb52051 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2424,7 +2424,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da { // Extend the invincibility if the hit was a direct hit. if (inflictor == source && source->player->invincibilitytimer && - !K_PowerUpRemaining(player, POWERUP_SMONITOR)) + !K_PowerUpRemaining(source->player, POWERUP_SMONITOR)) { tic_t kinvextend;