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Fix compile
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1 changed files with 1 additions and 1 deletions
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@ -3137,7 +3137,7 @@ void G_DoPlayDemo(char *defdemoname)
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P_SetRandSeed(i, randseed[i]);
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}
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G_InitNew(demoflags & DF_ENCORE, G_BuildMapName(gamemap), true, true, false); // Doesn't matter whether you reset or not here, given changes to resetplayer.
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G_InitNew(demoflags & DF_ENCORE, gamemap, true, true, false); // Doesn't matter whether you reset or not here, given changes to resetplayer.
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for (i = 0; i < MAXPLAYERS; i++)
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{
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