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K_StartingBumperCount: Versus contexts also have a GP difficulty-locked quantity
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@ -39,7 +39,7 @@ UINT8 numtargets = 0; // Capsules busted
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INT32 K_StartingBumperCount(void)
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{
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if (battleprisons)
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if (battleprisons || K_CheckBossIntro())
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{
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if (grandprixinfo.gp)
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{
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