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Merge branch 'harder-spb-attack' into 'master'
Use more realistic practice conditions for SPB Attack See merge request KartKrew/Kart!1628
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commit
4c500748fb
2 changed files with 7 additions and 3 deletions
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@ -192,7 +192,7 @@ static kartitems_t K_KartItemReelTimeAttack[] =
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static kartitems_t K_KartItemReelSPBAttack[] =
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static kartitems_t K_KartItemReelSPBAttack[] =
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{
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{
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KITEM_GACHABOM,
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KITEM_DROPTARGET,
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KITEM_SUPERRING,
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KITEM_SUPERRING,
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KITEM_NONE
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KITEM_NONE
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};
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};
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@ -1242,7 +1242,7 @@ static void K_CalculateRouletteSpeed(itemroulette_t *const roulette)
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return;
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return;
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}
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}
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if (K_TimeAttackRules() == true)
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if (K_TimeAttackRules() == true && !(modeattacking & ATTACKING_SPB))
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{
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{
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// Time Attack rules; use a consistent speed.
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// Time Attack rules; use a consistent speed.
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roulette->tics = roulette->speed = ROULETTE_SPEED_TIMEATTACK;
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roulette->tics = roulette->speed = ROULETTE_SPEED_TIMEATTACK;
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@ -121,10 +121,14 @@ void Obj_RandomItemVisuals(mobj_t *mobj)
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//
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//
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// Then extraval1 starts ticking up and triggers the transformation from Ringbox to Random Item.
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// Then extraval1 starts ticking up and triggers the transformation from Ringbox to Random Item.
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if (mobj->fuse == 0 && !(mobj->flags & MF_NOCLIPTHING) && !(mobj->flags2 & MF2_BOSSDEAD) && !cv_thunderdome.value
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if (mobj->fuse == 0 && !(mobj->flags & MF_NOCLIPTHING) && !(mobj->flags2 & MF2_BOSSDEAD) && !cv_thunderdome.value
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&& (modeattacking == 0 || specialstageinfo.valid)) // Time Attacking in Special is a fucked-looking exception
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&& (modeattacking == ATTACKING_NONE || !!(modeattacking & ATTACKING_SPB) || specialstageinfo.valid)) // Time Attacking in Special is a fucked-looking exception
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{
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{
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mobj->extravalue1++;
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mobj->extravalue1++;
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// Dumb, but in Attack starts (or POSITION from hell) you can reach early boxes before they transform.
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if (leveltime == 0)
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mobj->extravalue1 = RINGBOX_TIME;
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// Don't transform stuff that isn't a Ring Box, idiot
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// Don't transform stuff that isn't a Ring Box, idiot
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statenum_t boxstate = mobj->state - states;
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statenum_t boxstate = mobj->state - states;
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if (boxstate < S_RINGBOX1 || boxstate > S_RINGBOX12)
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if (boxstate < S_RINGBOX1 || boxstate > S_RINGBOX12)
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