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project_hyudoro: match Z to slope of center point
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2 changed files with 16 additions and 1 deletions
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@ -24673,7 +24673,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
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MF_SPECIAL|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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@ -22,6 +22,7 @@
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#include "../s_sound.h"
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#include "../g_game.h"
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#include "../k_hitlag.h"
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#include "../p_slopes.h"
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enum {
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HYU_PATROL,
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@ -150,6 +151,14 @@ project_hyudoro (mobj_t *hyu)
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hyu->angle = angle + ANGLE_90;
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sine_bob(hyu, angle, FRACUNIT);
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hyu->z = P_GetZAt(center->standingslope, hyu->x, hyu->y,
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P_GetMobjGround(center));
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if (P_IsObjectFlipped(hyu))
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{
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hyu->z -= hyu->height;
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}
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}
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static void
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@ -570,6 +579,12 @@ Obj_HyudoroDeploy (mobj_t *master)
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center->angle = master->angle;
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Obj_InitHyudoroCenter(center, master);
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// Update floorz to the correct position by indicating
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// that it should be recalculated by P_MobjThinker.
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center->floorz = master->z;
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center->ceilingz = master->z + master->height;
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center->z = P_GetMobjGround(center) - P_MobjFlip(center);
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S_StartSound(master, sfx_s3k92); // scary ghost noise
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}
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