Fix dodgy math in grow laser timer calculations

This commit is contained in:
AJ Martinez 2024-06-29 18:38:45 -07:00
parent 00b0b7b848
commit 4cf38b3f3f

View file

@ -571,7 +571,7 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
}
UINT8 oldGrow = max(victim->player->growshrinktimer, 0);
fixed_t easePercent = min(oldGrow * 6*TICRATE / FRACUNIT, FRACUNIT);
fixed_t easePercent = min(oldGrow * FRACUNIT / 6*TICRATE, FRACUNIT);
victim->player->growshrinktimer += Easing_OutSine(easePercent, 6*TICRATE, 2*TICRATE);
S_StartSound(victim, sfx_kc5a);