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Merge branch 'gl-no-resend-load' into 'master'
Don't draw OpenGL loading screen when resynching the gamestate See merge request KartKrew/Kart!2209
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commit
4d0b02413d
3 changed files with 4 additions and 1 deletions
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@ -584,7 +584,7 @@ static void loading_status(void)
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char s[16];
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int x, y;
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if ((gamestate == GS_TITLESCREEN && titlemapinaction) || demo.attract == DEMO_ATTRACT_CREDITS)
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if ((gamestate == GS_TITLESCREEN && titlemapinaction) || demo.attract == DEMO_ATTRACT_CREDITS || g_reloadinggamestate)
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{
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return;
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}
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@ -126,6 +126,7 @@
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#include <tracy/tracy/TracyC.h>
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extern "C" consvar_t cv_continuousmusic;
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boolean g_reloadinggamestate = false;
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//
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// Map MD5, calculated on level load.
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@ -8329,6 +8330,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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virtlump_t *encoreLump = NULL;
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levelloading = true;
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g_reloadinggamestate = reloadinggamestate;
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// This is needed. Don't touch.
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maptol = mapheaderinfo[gamemap-1]->typeoflevel;
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@ -32,6 +32,7 @@ extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
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extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts, numfaultstarts;
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extern boolean levelloading;
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extern boolean g_reloadinggamestate;
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extern UINT8 levelfadecol;
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extern tic_t oldbest;
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