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Fix RVFXANIM
- P_InitPicAnims: Parse RVFXANIM *before* ANIMDEFS in same archive - P_ParseANIMDEFSLump: Account for comment and blank lines so not repeatedly re-evaluating the same line
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952fb622b7
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2 changed files with 21 additions and 16 deletions
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@ -9785,6 +9785,8 @@ void P_ReduceVFXTextureReload(void)
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extern "C" void ReduceVFX_OnChange(void);
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void ReduceVFX_OnChange(void)
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{
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if (con_startup_loadprogress < LOADED_CONFIG)
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return;
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P_ReduceVFXTextureReload();
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}
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35
src/p_spec.c
35
src/p_spec.c
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@ -180,7 +180,18 @@ void P_InitPicAnims(void)
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for (w = numwadfiles-1; w >= 0; w--)
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{
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UINT16 animdefsLumpNum;
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UINT16 photosensLumpNum;
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if (cv_reducevfx.value)
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{
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// Find RVFXANIM lump in the WAD *first*
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animdefsLumpNum = W_CheckNumForNamePwad("RVFXANIM", w, 0);
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while (animdefsLumpNum != INT16_MAX)
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{
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P_ParseANIMDEFSLump(w, animdefsLumpNum, true);
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animdefsLumpNum = W_CheckNumForNamePwad("RVFXANIM", (UINT16)w, animdefsLumpNum + 1);
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}
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}
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// Find ANIMDEFS lump in the WAD
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animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
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@ -190,18 +201,6 @@ void P_InitPicAnims(void)
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P_ParseANIMDEFSLump(w, animdefsLumpNum, false);
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animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", (UINT16)w, animdefsLumpNum + 1);
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}
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if (cv_reducevfx.value)
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{
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// Find RVFXANIM lump in the WAD
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photosensLumpNum = W_CheckNumForNamePwad("RVFXANIM", w, 0);
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while (photosensLumpNum != INT16_MAX)
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{
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P_ParseANIMDEFSLump(w, photosensLumpNum, true);
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photosensLumpNum = W_CheckNumForNamePwad("RVFXANIM", (UINT16)w, photosensLumpNum + 1);
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}
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}
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}
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// Define the last one
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@ -299,9 +298,13 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, boolean photosens)
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{
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I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\", got \"%s\"",animdefsToken);
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}
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// parse next line
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while (*p != '\0' && *p != '\n') ++p;
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if (*p == '\n') ++p;
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do // get next content line to parse
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{
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while (*p != '\0' && *p != '\n') ++p; // skips content of evaluated line
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while (*p == '\n') ++p; // skips extra blank lines
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} while (*p == '/' && *(p+1) == '/'); // skips comments
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animdefsToken = M_GetToken(p);
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}
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Z_Free(animdefsToken);
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