WIP: Overdrive VFX refactor

This commit is contained in:
Antonio Martinez 2024-07-23 17:00:17 -07:00
parent 81e9441218
commit 4d202fbd67
7 changed files with 256 additions and 28 deletions

View file

@ -1568,6 +1568,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BLOCKRING",
"S_BLOCKBODY",
"S_AMPRING",
"S_AMPBODY",
"S_AMPAURA",
"S_CHARGEAURA",
"S_CHARGEFALL",
"S_CHARGEFLICKER",
@ -3507,6 +3511,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BLOCKRING",
"MT_BLOCKBODY",
"MT_AMPRING",
"MT_AMPBODY",
"MT_AMPAURA",
"MT_CHARGEAURA",
"MT_CHARGEFALL",
"MT_CHARGEFLICKER",

View file

@ -579,6 +579,8 @@ char sprnames[NUMSPRITES + 1][5] =
"AMPA",
"AMPB",
"AMPC",
"AMPD",
"WTRL", // Water Trail
@ -2125,6 +2127,10 @@ state_t states[NUMSTATES] =
{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
{SPR_AMPB, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_AMPRING
{SPR_AMPC, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_AMPBODY
{SPR_AMPD, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_AMPAURA
{SPR_TRC1, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_CHARGEAURA
{SPR_TRC2, FF_FULLBRIGHT|FF_ANIMATE|0, 20, {NULL}, 19, 1, S_NULL}, // S_CHARGEFALL
{SPR_TRC3, FF_FULLBRIGHT|FF_ADD|0, 2, {NULL}, 0, 0, S_NULL}, // S_CHARGEFLICKER
@ -13634,6 +13640,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_AMPRING
-1, // doomednum
S_AMPRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
67*FRACUNIT, // radius
67*FRACUNIT, // height
3, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AMPBODY
-1, // doomednum
S_AMPBODY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
67*FRACUNIT, // radius
67*FRACUNIT, // height
2, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AMPAURA
-1, // doomednum
S_AMPAURA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
67*FRACUNIT, // radius
67*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_CHARGEAURA
-1, // doomednum
S_CHARGEAURA, // spawnstate

View file

@ -1118,6 +1118,8 @@ typedef enum sprite
SPR_AMPA,
SPR_AMPB,
SPR_AMPC,
SPR_AMPD,
SPR_WTRL, // Water Trail
@ -2593,6 +2595,10 @@ typedef enum state
S_BLOCKRING,
S_BLOCKBODY,
S_AMPRING,
S_AMPBODY,
S_AMPAURA,
S_CHARGEAURA,
S_CHARGEFALL,
S_CHARGEFLICKER,
@ -4559,6 +4565,10 @@ typedef enum mobj_type
MT_BLOCKRING,
MT_BLOCKBODY,
MT_AMPRING,
MT_AMPBODY,
MT_AMPAURA,
MT_CHARGEAURA,
MT_CHARGEFALL,
MT_CHARGEFLICKER,

View file

@ -139,6 +139,10 @@ void Obj_BlockRingThink(mobj_t *ring);
void Obj_BlockBodyThink(mobj_t *body);
void Obj_GuardBreakThink(mobj_t *fx);
void Obj_AmpRingThink(mobj_t *amp);
void Obj_AmpBodyThink(mobj_t *amp);
void Obj_AmpAuraThink(mobj_t *amp);
void Obj_AmpsThink(mobj_t *amps);
void Obj_ChargeAuraThink(mobj_t *aura);

View file

@ -22,6 +22,8 @@
#define AMP_ARCTIME (8)
static UINT8 interlacedfuckingthing[] = {6,1,7,2,8,3,9,2,1,1,1,2,1,3,1,2,10,1,11,2,4,3,5,2,1,1,1,2,1,3,1,2};
void Obj_AmpsThink (mobj_t *amps)
{
if (P_MobjWasRemoved(amps->target)
@ -46,7 +48,7 @@ void Obj_AmpsThink (mobj_t *amps)
fixed_t vert = dist/3;
fixed_t speed = 45*amps->scale;
if (amps->extravalue2)
if (amps->extravalue2) // Mode: going down, aim at the player and speed up / dampen stray movement
{
if (amps->extravalue1)
amps->extravalue1--;
@ -58,7 +60,7 @@ void Obj_AmpsThink (mobj_t *amps)
fakez = mo->z + (vert * amps->extravalue1 / AMP_ARCTIME);
damper = 1;
}
else
else // Mode: going up, aim above the player
{
amps->extravalue1++;
if (amps->extravalue1 >= AMP_ARCTIME)
@ -86,4 +88,110 @@ void Obj_AmpsThink (mobj_t *amps)
P_RemoveMobj(amps);
}
}
}
}
void Obj_AmpRingThink (mobj_t *amps)
{
if (P_MobjWasRemoved(amps->target) || !amps->target->player)
{
P_RemoveMobj(amps);
}
else
{
mobj_t *mo = amps->target;
player_t *player = mo->player;
amps->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(amps, mo->x, mo->y, mo->z + mo->height/2);
amps->flags |= MF_NOCLIPTHING;
amps->color = mo->player->skincolor;
amps->sprite = SPR_AMPB;
amps->frame = interlacedfuckingthing[(leveltime/1)%32]-1;
amps->colorized = true;
if (amps->scale != 3*mo->scale/2)
P_InstaScale(amps, 3*mo->scale/2);
amps->angle = amps->target->angle + (ANG15/2 * leveltime);
amps->renderflags |= RF_ADD|RF_PAPERSPRITE|RF_FULLBRIGHT;
if (player->overdrive)
amps->renderflags &= ~RF_DONTDRAW;
else
amps->renderflags |= RF_DONTDRAW;
if (player->overdrive < 35 && player->overdrive % 2)
amps->renderflags |= RF_DONTDRAW;
}
}
void Obj_AmpBodyThink (mobj_t *amps)
{
if (P_MobjWasRemoved(amps->target) || !amps->target->player)
{
P_RemoveMobj(amps);
}
else
{
mobj_t *mo = amps->target;
player_t *player = mo->player;
amps->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(amps, mo->x, mo->y, mo->z + mo->height/2);
amps->flags |= MF_NOCLIPTHING;
amps->color = mo->player->skincolor;
amps->frame = leveltime%14;
amps->colorized = true;
if (amps->scale != 5*mo->scale/4)
P_InstaScale(amps, 5*mo->scale/4);
amps->angle = amps->target->angle;
amps->renderflags |= RF_ADD|RF_FULLBRIGHT;
if (player->overdrive)
amps->renderflags &= ~RF_DONTDRAW;
else
amps->renderflags |= RF_DONTDRAW;
if (player->overdrive < 35 && player->overdrive % 2)
amps->renderflags |= RF_DONTDRAW;
}
}
void Obj_AmpAuraThink (mobj_t *amps)
{
if (P_MobjWasRemoved(amps->target) || !amps->target->player)
{
P_RemoveMobj(amps);
}
else
{
mobj_t *mo = amps->target;
player_t *player = mo->player;
amps->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(amps, mo->x, mo->y, mo->z + mo->height/2);
amps->flags |= MF_NOCLIPTHING;
amps->color = mo->player->skincolor;
amps->frame = leveltime%2;
amps->colorized = true;
if (amps->scale != 5*mo->scale/4)
P_InstaScale(amps, 5*mo->scale/4);
amps->angle = amps->target->angle;
amps->renderflags |= RF_ADD|RF_FULLBRIGHT;
amps->renderflags &= ~RF_TRANSMASK;
amps->renderflags |= (max(3, NUMTRANSMAPS - player->overdrive/TICRATE) << RF_TRANSSHIFT);
if (!player->overdrive)
amps->renderflags |= RF_DONTDRAW;
else
amps->renderflags &= ~RF_DONTDRAW;
}
}

View file

@ -17,8 +17,6 @@
#include "../k_kart.h"
#include "../k_powerup.h"
static UINT8 interlacedfuckingthing[] = {6,1,7,2,8,3,9,2,1,1,1,2,1,3,1,2,10,1,11,2,4,3,5,2,1,1,1,2,1,3,1,2};
void Obj_BlockRingThink (mobj_t *ring)
{
if (P_MobjWasRemoved(ring->target) || !ring->target->player)
@ -39,19 +37,6 @@ void Obj_BlockRingThink (mobj_t *ring)
fixed_t baseScale = mo->scale / 2;
baseScale += (mo->scale / 30) * player->spheres;
if (player->overdrive)
{
baseScale += mo->scale;
ring->sprite = SPR_AMPB;
ring->frame = interlacedfuckingthing[(leveltime/1)%32]-1;
ring->colorized = true;
}
else
{
ring->colorized = false;
ring->frame = 0;
}
P_SetScale(ring, baseScale);
// Twirl
@ -59,19 +44,12 @@ void Obj_BlockRingThink (mobj_t *ring)
// Visuals
ring->renderflags |= RF_ADD|RF_PAPERSPRITE;
if (player->overdrive > 35)
{
if (leveltime%2)
ring->renderflags &= ~RF_DONTDRAW;
}
else
{
if (leveltime%2)
ring->renderflags &= ~RF_DONTDRAW;
else
ring->renderflags |= RF_DONTDRAW;
}
ring->renderflags |= RF_DONTDRAW;
if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !(K_PlayerGuard(player) || player->overdrive))
if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !K_PlayerGuard(player))
ring->renderflags |= RF_DONTDRAW;
}
}

View file

@ -8595,6 +8595,21 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_BlockBodyThink(mobj);
break;
}
case MT_AMPRING:
{
Obj_AmpRingThink(mobj);
break;
}
case MT_AMPBODY:
{
Obj_AmpBodyThink(mobj);
break;
}
case MT_AMPAURA:
{
Obj_AmpAuraThink(mobj);
break;
}
case MT_CHARGEAURA:
{
Obj_ChargeAuraThink(mobj);
@ -12155,6 +12170,24 @@ void P_SpawnPlayer(INT32 playernum)
K_MatchGenericExtraFlags(body, p->mo);
body->renderflags |= RF_DONTDRAW;
mobj_t *aring = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_AMPRING);
P_SetTarget(&aring->target, p->mo);
P_SetScale(aring, p->mo->scale);
K_MatchGenericExtraFlags(aring, p->mo);
aring->renderflags |= RF_DONTDRAW;
mobj_t *abody = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_AMPBODY);
P_SetTarget(&abody->target, p->mo);
P_SetScale(abody, p->mo->scale);
K_MatchGenericExtraFlags(abody, p->mo);
abody->renderflags |= RF_DONTDRAW;
mobj_t *aaura = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_AMPAURA);
P_SetTarget(&aaura->target, p->mo);
P_SetScale(aaura, p->mo->scale);
K_MatchGenericExtraFlags(aaura, p->mo);
aaura->renderflags |= RF_DONTDRAW;
if (K_PlayerGuard(p))
S_StartSound(body, sfx_s1af);
}