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Flip HOLD! in Encore
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1 changed files with 6 additions and 0 deletions
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@ -9735,6 +9735,12 @@ void K_KartEbrakeVisuals(player_t *p)
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P_SetTarget(&p->mo->hprev, P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_HOLDBUBBLE));
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p->mo->hprev->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(p));
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if (encoremode)
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{
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// Don't render this text/digit mirrored.
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p->mo->hprev->renderflags ^= RF_HORIZONTALFLIP;
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}
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}
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// Update HOLD bubble.
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