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				https://github.com/KartKrewDev/RingRacers.git
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	Fix some errors and add some comments. Also, actnum is not an INT32.
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					 7 changed files with 15 additions and 17 deletions
				
			
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			@ -1690,7 +1690,7 @@ static void CL_LoadReceivedSavegame(void)
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	// load a base level
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	if (P_LoadNetGame())
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	{
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		const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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		const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
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		CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
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		if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
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		{
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			@ -4629,7 +4629,7 @@ char *G_BuildMapTitle(INT32 mapnum)
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	{
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		size_t len = 1;
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		const char *zonetext = NULL;
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		const INT32 actnum = mapheaderinfo[mapnum-1]->actnum;
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		const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum;
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		len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
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		if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
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			@ -5186,7 +5186,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick)
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	{
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		if (M_CanShowLevelOnPlatter(mapnum, gt))
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		{
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			const INT32 actnum = mapheaderinfo[mapnum]->actnum;
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			const UINT8 actnum = mapheaderinfo[mapnum]->actnum;
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			const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl));
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			const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON);
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			@ -1383,7 +1383,7 @@ void ST_drawTitleCard(void)
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	{
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		if (!splitscreen)
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		{
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			if (actnum > 9)
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			if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
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				V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
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			else
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				V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
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			@ -2954,12 +2954,12 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
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// Draw an act number for a level title
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void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
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{
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	if (num < 0 || num > 99)
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	if (num > 99)
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		return; // not supported
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	while (num > 0)
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	{
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		if (num > 9)
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		if (num > 9) // if there are two digits, draw second digit first
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			V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]);
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		else
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			V_DrawScaledPatch(x, y, flags, ttlnum[num]);
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			@ -3345,19 +3345,17 @@ INT32 V_LevelNameHeight(const char *string)
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}
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// For ST_drawTitleCard
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// Returns the width of the act num patch
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INT32 V_LevelActNumWidth(UINT8 num)
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// Returns the width of the act num patch(es)
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INT16 V_LevelActNumWidth(UINT8 num)
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{
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	SHORT result = 0;
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	if (num > 99)
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		return 0; // not a valid number
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	INT16 result = 0;
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	if (num == 0)
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		return SHORT(ttlnum[num]->width);
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		result = ttlnum[num]->width;
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	while (num > 0)
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	while (num > 0 && num <= 99)
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	{
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		result = result + SHORT(ttlnum[num%10]->width);
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		result = result + ttlnum[num%10]->width;
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		num = num/10;
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	}
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			@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option
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// Draw tall nums, used for menu, HUD, intermission
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void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
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void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
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void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
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void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
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// Find string width from lt_font chars
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INT32 V_LevelNameWidth(const char *string);
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INT32 V_LevelNameHeight(const char *string);
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INT32 V_LevelActNumWidth(INT32 num); // act number width
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INT16 V_LevelActNumWidth(UINT8 num); // act number width
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void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
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INT32 V_CreditStringWidth(const char *string);
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			@ -73,7 +73,7 @@ typedef union
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		UINT32 score, total; // fake score, total
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		UINT32 tics; // time
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		INT32 actnum; // act number being displayed
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		UINT8 actnum; // act number being displayed
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		patch_t *ptotal; // TOTAL
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		UINT8 gotlife; // Number of extra lives obtained
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	} coop;
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