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Have musname actually use MAXMUSNAMES
dunno how I forgot this
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1 changed files with 1 additions and 1 deletions
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@ -412,7 +412,7 @@ struct mapheader_t
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fixed_t gravity; ///< Map-wide gravity.
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fixed_t gravity; ///< Map-wide gravity.
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// Music information
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// Music information
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char musname[3][7]; ///< Music tracks to play. First dimension is the track number, second is the music string. "" for no music.
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char musname[MAXMUSNAMES][7]; ///< Music tracks to play. First dimension is the track number, second is the music string. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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UINT32 muspos; ///< Music position to jump to.
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UINT32 muspos; ///< Music position to jump to.
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UINT8 musname_size; ///< Number of music tracks defined
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UINT8 musname_size; ///< Number of music tracks defined
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