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Battle UFO: fix Bubble blow-up collision
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1 changed files with 1 additions and 6 deletions
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@ -768,13 +768,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE;
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}
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if (thing->type == MT_BATTLEUFO)
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if (thing->type == MT_BATTLEUFO && tm.thing->player)
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{
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if (!tm.thing->player)
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{
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return BMIT_CONTINUE; // not a player
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}
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if (thing->health <= 0)
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{
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return BMIT_CONTINUE; // dead
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