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https://github.com/KartKrewDev/RingRacers.git
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Don't allow k_flamedash to damage without flame shield
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parent
b6c282ec12
commit
4ddf1e4280
2 changed files with 13 additions and 11 deletions
17
src/k_kart.c
17
src/k_kart.c
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@ -7716,22 +7716,23 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->kartstuff[k_itemtype] = KITEM_NONE;
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}
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if (K_GetShieldFromItem(player->kartstuff[k_itemtype]) == KSHIELD_NONE)
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{
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player->kartstuff[k_curshield] = KSHIELD_NONE; // RESET shield type
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player->kartstuff[k_bubbleblowup] = 0;
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player->kartstuff[k_bubblecool] = 0;
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player->kartstuff[k_flamelength] = 0;
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player->kartstuff[k_flamemeter] = 0;
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}
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if (spbplace == -1 || player->kartstuff[k_position] != spbplace)
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player->kartstuff[k_ringlock] = 0; // reset ring lock
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if (K_GetShieldFromItem(player->kartstuff[k_itemtype]) == KSHIELD_NONE)
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player->kartstuff[k_curshield] = KSHIELD_NONE; // RESET shield type
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if (player->kartstuff[k_itemtype] == KITEM_SPB
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|| player->kartstuff[k_itemtype] == KITEM_SHRINK
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|| player->kartstuff[k_growshrinktimer] < 0)
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indirectitemcooldown = 20*TICRATE;
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if (player->kartstuff[k_itemtype] != KITEM_FLAMESHIELD)
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{
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player->kartstuff[k_flamelength] = 0;
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}
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if (player->kartstuff[k_hyudorotimer] > 0)
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{
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if (splitscreen)
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@ -1416,7 +1416,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// Make sure they aren't able to damage you ANYWHERE along the Z axis, you have to be TOUCHING the person.
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&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
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{
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if (tmthing->scale > thing->scale + (mapobjectscale/8)) // SRB2kart - Handle squishes first!
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K_SquishPlayer(thing->player, tmthing, tmthing);
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else if (thing->scale > tmthing->scale + (mapobjectscale/8))
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@ -1425,9 +1424,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_DamageMobj(thing, tmthing, tmthing, 1);
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else if (thing->player->kartstuff[k_invincibilitytimer] && !tmthing->player->kartstuff[k_invincibilitytimer])
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P_DamageMobj(tmthing, thing, thing, 1);
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else if (tmthing->player->kartstuff[k_flamedash] && !thing->player->kartstuff[k_flamedash]) // SRB2kart - Then flame shield!
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else if ((tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
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&& !(thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
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P_DamageMobj(thing, tmthing, tmthing, 1);
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else if (thing->player->kartstuff[k_flamedash] && !tmthing->player->kartstuff[k_flamedash])
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else if ((thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
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&& !(tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
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P_DamageMobj(tmthing, thing, thing, 1);
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/*if (G_BattleGametype() && (!G_GametypeHasTeams() || tmthing->player->ctfteam != thing->player->ctfteam))
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