Fix Prisons reset behavior

The elimination behavior was completely preventing the prisons behavior from even being checked.
This commit is contained in:
Sally Coolatta 2024-04-13 17:28:45 -04:00
parent 915585697a
commit 4de8c7a49f

View file

@ -179,25 +179,25 @@ void K_CheckBumpers(void)
return;
}
}
else if (eliminated >= numingame - 1)
else if (numingame > 1)
{
// If every other player is eliminated, the
// last player standing wins by default.
if (numingame > 1)
if (eliminated >= numingame - 1)
{
K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
return;
return;
}
}
if (numingame <= 1)
else
{
if ((gametyperules & GTR_PRISONS) && !battleprisons && (K_CanChangeRules(true) == true))
{
// Reset map to turn on battle prisons
if (server)
D_MapChange(gamemap, gametype, encoremode, true, 0, false, false);
return;
}
return;
}
}