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Players with bubbleblowup aren't guarding
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parent
dd0b9a97fc
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1 changed files with 11 additions and 0 deletions
11
src/k_kart.c
11
src/k_kart.c
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@ -1185,6 +1185,11 @@ boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2)
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boolean guard1 = K_PlayerGuard(mobj1->player);
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boolean guard1 = K_PlayerGuard(mobj1->player);
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boolean guard2 = K_PlayerGuard(mobj2->player);
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boolean guard2 = K_PlayerGuard(mobj2->player);
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if (mobj1->player->bubbleblowup)
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guard1 = false;
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if (mobj2->player->bubbleblowup)
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guard2 = false;
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if (guard1 && guard2)
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if (guard1 && guard2)
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K_DoPowerClash(mobj1, mobj2);
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K_DoPowerClash(mobj1, mobj2);
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else if (guard1)
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else if (guard1)
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@ -4556,12 +4561,16 @@ void K_DoPowerClash(mobj_t *t1, mobj_t *t2) {
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UINT8 lag1 = 5;
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UINT8 lag1 = 5;
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UINT8 lag2 = 5;
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UINT8 lag2 = 5;
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boolean stripbubble = (gametyperules & GTR_BUMPERS);
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// short-circuit instashield for vfx visibility
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// short-circuit instashield for vfx visibility
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if (t1->player)
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if (t1->player)
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{
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{
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t1->player->instashield = 1;
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t1->player->instashield = 1;
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t1->player->speedpunt += 20;
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t1->player->speedpunt += 20;
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lag1 -= min(lag1, t1->player->speedpunt/10);
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lag1 -= min(lag1, t1->player->speedpunt/10);
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if (stripbubble && t1->player->curshield == KSHIELD_BUBBLE)
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K_PopBubbleShield(t1->player);
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}
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}
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if (t2->player)
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if (t2->player)
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@ -4569,6 +4578,8 @@ void K_DoPowerClash(mobj_t *t1, mobj_t *t2) {
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t2->player->instashield = 1;
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t2->player->instashield = 1;
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t2->player->speedpunt += 20;
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t2->player->speedpunt += 20;
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lag2 -= min(lag1, t2->player->speedpunt/10);
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lag2 -= min(lag1, t2->player->speedpunt/10);
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if (stripbubble && t2->player->curshield == KSHIELD_BUBBLE)
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K_PopBubbleShield(t2->player);
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}
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}
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S_StartSound(t1, sfx_parry);
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S_StartSound(t1, sfx_parry);
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