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Fix G_AddGhost and G_GetStaffGhostBrief to handle unlockables and mapmusrng
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1 changed files with 16 additions and 0 deletions
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@ -3588,6 +3588,14 @@ void G_AddGhost(savebuffer_t *buffer, const char *defdemoname)
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if ((flags & DF_GRANDPRIX))
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if ((flags & DF_GRANDPRIX))
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p += 3;
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p += 3;
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// Skip unlockables
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{
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UINT32 unlockables = READUINT32(p);
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p += std::min<UINT32>(unlockables, MAXUNLOCKABLES);
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}
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p++; // mapmusrng
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if (*p == DEMOMARKER)
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if (*p == DEMOMARKER)
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{
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), defdemoname);
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), defdemoname);
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@ -3803,6 +3811,14 @@ staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer)
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if ((flags & DF_GRANDPRIX))
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if ((flags & DF_GRANDPRIX))
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p += 3;
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p += 3;
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// Skip unlockables
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{
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UINT32 unlockables = READUINT32(p);
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p += std::min<UINT32>(unlockables, MAXUNLOCKABLES);
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}
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p++; // mapmusrng
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// Assert first player is in and then read name
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// Assert first player is in and then read name
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if (READUINT8(p) != 0)
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if (READUINT8(p) != 0)
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goto fail;
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goto fail;
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