Set portal clipping in R_RenderSegLoop

Previously, line-based portals accessed global
ceilingclip/floorclip before the current seg was rendered.
This means clipping for such portals would be based on
whichever seg happened to render before. Additionally,
ceilingclip/floorclip have more to do with clipping the
visplanes than the height of the wall between (for
instance, using these values doesn't work for two-sided
lines that create a "window" between the planes). The
correct approach that should always work is using the
midtexture's height from inside of R_RenderSegLoop.
This commit is contained in:
James R 2023-04-03 01:04:25 -07:00
parent 20692de47a
commit 4e79b4ead2
3 changed files with 23 additions and 36 deletions

View file

@ -38,32 +38,6 @@ void Portal_InitList (void)
portal_base = portal_cap = NULL;
}
/** Store the clipping window for a portal in its given range.
*
* The window is copied from the current window at the time
* the function is called, so it is useful for converting one-sided
* lines into portals.
*/
void Portal_ClipRange (portal_t* portal)
{
INT32 start = portal->start;
INT32 end = portal->end;
INT16 *ceil = portal->ceilingclip;
INT16 *floor = portal->floorclip;
fixed_t *scale = portal->frontscale;
INT32 i;
for (i = 0; i < end-start; i++)
{
*ceil = ceilingclip[start+i];
ceil++;
*floor = floorclip[start+i];
floor++;
*scale = frontscale[start+i];
scale++;
}
}
/** Apply the clipping window from a portal.
*/
void Portal_ClipApply (const portal_t* portal)
@ -187,8 +161,6 @@ void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, con
portal->clipline = line2;
Portal_ClipRange(portal);
g_portal = portal; // this tells R_StoreWallRange that curline is a portal seg
}

View file

@ -60,7 +60,6 @@ void Portal_Remove (portal_t* portal);
void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2);
void Portal_AddSkybox (const player_t* player, const visplane_t* plane);
void Portal_ClipRange (portal_t* portal);
void Portal_ClipApply (const portal_t* portal);
void Portal_AddSkyboxPortals (const player_t* player);

View file

@ -1525,6 +1525,21 @@ static void R_RenderSegLoop (void)
frontscale[rw_x] = rw_scale;
const INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
const INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
// Portal line
// Spans the entire height of a single-sided line or
// the "window" of a double-sided line.
if (g_portal)
{
I_Assert(rw_x >= g_portal->start && rw_x < g_portal->end);
i = rw_x - g_portal->start;
g_portal->frontscale[i] = rw_scale;
g_portal->ceilingclip[i] = topclip;
g_portal->floorclip[i] = bottomclip;
}
// draw the wall tiers
if (midtexture)
{
@ -1566,16 +1581,13 @@ static void R_RenderSegLoop (void)
{
// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
if (markceiling && (!rw_ceilingmarked))
ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
ceilingclip[rw_x] = topclip;
if (markfloor && (!rw_floormarked))
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
floorclip[rw_x] = bottomclip;
}
}
else
{
INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
// two sided line
if (toptexture)
{
@ -2145,7 +2157,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|| backsector->floorlightsec != frontsector->floorlightsec
//SoM: 4/3/2000: Check for colormaps
|| frontsector->extra_colormap != backsector->extra_colormap
|| (frontsector->ffloors != backsector->ffloors && !Tag_Compare(&frontsector->tags, &backsector->tags)))
|| (frontsector->ffloors != backsector->ffloors && !Tag_Compare(&frontsector->tags, &backsector->tags))
// Portals block traversal behind them
|| g_portal)
{
markfloor = true;
}
@ -2178,7 +2192,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|| backsector->ceilinglightsec != frontsector->ceilinglightsec
//SoM: 4/3/2000: Check for colormaps
|| frontsector->extra_colormap != backsector->extra_colormap
|| (frontsector->ffloors != backsector->ffloors && !Tag_Compare(&frontsector->tags, &backsector->tags)))
|| (frontsector->ffloors != backsector->ffloors && !Tag_Compare(&frontsector->tags, &backsector->tags))
// Portals block traversal behind them
|| g_portal)
{
markceiling = true;
}