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no HOLD! bubble on fast transfer fall
BONUS: remove unused variable that the compiler complained about
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1 changed files with 2 additions and 2 deletions
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@ -12782,7 +12782,6 @@ static INT32 K_FlameShieldMax(player_t *player)
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UINT32 distv = 1024; // Pre no-scams: 2048
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distv = distv * 16 / FLAMESHIELD_MAX; // Old distv was based on a 16-segment bar
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UINT32 scamradius = 1500*4; // How close is close enough that we shouldn't be allowed to scam 1st?
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UINT8 i;
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disttofinish = K_GetItemRouletteDistance(player, 8);
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@ -12912,7 +12911,8 @@ void K_KartEbrakeVisuals(player_t *p)
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mobj_t *spdl;
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fixed_t sx, sy;
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if (K_PlayerEBrake(p) == true)
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// Don't show the bubble visual if you're fast transfer falling
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if (K_PlayerEBrake(p) == true && !p->transfer)
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{
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if (p->ebrakefor % 20 == 0)
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{
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