Add momentboost instantly (are we seriously out of mobj properties?)

This commit is contained in:
Antonio Martinez 2025-10-11 02:46:54 -04:00
parent 5f76a74c37
commit 4ea782c493
2 changed files with 2 additions and 7 deletions

View file

@ -15080,10 +15080,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->superring--;
dumprate = 2;
if (ring && !P_MobjWasRemoved(ring))
{
ring->extravalue2 = 1;
}
if (!G_CompatLevel(0x0011))
player->momentboost += 3;
// angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
// P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, player->superring, 4*FRACUNIT);

View file

@ -3550,9 +3550,6 @@ void A_AttractChase(mobj_t *actor)
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
actor->target->player->ringboost += K_GetFullKartRingPower(actor->target->player, true);
if (actor->extravalue2 && !G_CompatLevel(0x0011))
actor->target->player->momentboost += 3;
S_ReducedVFXSoundAtVolume(actor->target, sfx_s1b5, actor->target->player->ringvolume, NULL);
if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player))