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	Add momentboost instantly (are we seriously out of mobj properties?)
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					 2 changed files with 2 additions and 7 deletions
				
			
		|  | @ -15080,10 +15080,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground) | |||
| 						player->superring--; | ||||
| 						dumprate = 2; | ||||
| 
 | ||||
| 						if (ring && !P_MobjWasRemoved(ring)) | ||||
| 						{ | ||||
| 							ring->extravalue2 = 1; | ||||
| 						} | ||||
| 						if (!G_CompatLevel(0x0011)) | ||||
| 							player->momentboost += 3; | ||||
| 
 | ||||
| 						// angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
 | ||||
| 						// P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, player->superring, 4*FRACUNIT);
 | ||||
|  |  | |||
|  | @ -3550,9 +3550,6 @@ void A_AttractChase(mobj_t *actor) | |||
| 				// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
 | ||||
| 				actor->target->player->ringboost += K_GetFullKartRingPower(actor->target->player, true); | ||||
| 
 | ||||
| 				if (actor->extravalue2 && !G_CompatLevel(0x0011)) | ||||
| 					actor->target->player->momentboost += 3; | ||||
| 
 | ||||
| 				S_ReducedVFXSoundAtVolume(actor->target, sfx_s1b5, actor->target->player->ringvolume, NULL); | ||||
| 
 | ||||
| 				if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player)) | ||||
|  |  | |||
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	 Antonio Martinez
						Antonio Martinez