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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'v2-master' into followme-internal
This commit is contained in:
commit
4eac7f8366
7 changed files with 21 additions and 19 deletions
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@ -2773,8 +2773,8 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
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RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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}
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if (playernum == g_localplayers[0] && !demo.playback)
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g_localplayers[0] = consoleplayer; // don't look through someone's view who isn't there
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if (playernum == displayplayers[0] && !demo.playback)
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displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
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#ifdef HAVE_BLUA
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LUA_InvalidatePlayer(&players[playernum]);
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@ -1770,14 +1770,6 @@ void G_DoLoadLevel(boolean resetplayer)
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if (!resetplayer)
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P_FindEmerald();
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g_localplayers[0] = consoleplayer; // view the guy you are playing
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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if (i > 0 && r_splitscreen < i)
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g_localplayers[i] = consoleplayer;
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}
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gameaction = ga_nothing;
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#ifdef PARANOIA
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Z_CheckHeap(-2);
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@ -739,6 +739,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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{
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const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt2, *textcolor = "\x80";
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char *tempchar = NULL;
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char color_prefix[2];
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if (players[playernum].spectator)
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{
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@ -760,7 +761,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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}
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else
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{
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cstart = "\x80" + (K_SkincolorToTextColor(players[playernum].skincolor) >> V_CHARCOLORSHIFT);
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sprintf(color_prefix, "%c", '\x80' + (K_SkincolorToTextColor(players[playernum].skincolor) >> V_CHARCOLORSHIFT));
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cstart = color_prefix;
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}
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prefix = cstart;
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@ -10048,9 +10048,10 @@ static void K_drawKartNameTags(void)
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{
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bary += (vid.height - (BASEVIDHEIGHT * vid.dupy)) / 2;
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}
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V_DrawFill(barx, bary, barw, (3 * vid.dupy), colormap[31]|V_NOSCALESTART);
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V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, colormap[0]|V_NOSCALESTART);
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// Lat: 10/06/2020: colormap can be NULL on the frame you join a game, just arbitrarily use palette indexes 31 and 0 instead of whatever the colormap would give us instead to avoid crashes.
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V_DrawFill(barx, bary, barw, (3 * vid.dupy), (colormap ? colormap[31] : 31)|V_NOSCALESTART);
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V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
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// END DRAWFILL DUMBNESS
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// Draw the stem
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12
src/m_menu.c
12
src/m_menu.c
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@ -5494,7 +5494,11 @@ static void DrawReplayHutReplayInfo(void)
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}
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// Character face!
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if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR)
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// Lat: 08/06/2020: For some reason missing skins have their value set to 255 (don't even ask me why I didn't write this)
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// and for an even STRANGER reason this passes the first check below, so we're going to make sure that the skin here ISN'T 255 before we do anything stupid.
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if (demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR)
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{
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patch = facewantprefix[demolist[dir_on[menudepthleft]].standings[0].skin];
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colormap = R_GetTranslationColormap(
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@ -5692,7 +5696,11 @@ static void M_DrawReplayStartMenu(void)
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V_DrawString(BASEVIDWIDTH-92, STARTY + i*20 + 9, V_SNAPTOTOP, va("%d", demolist[dir_on[menudepthleft]].standings[i].timeorscore));
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// Character face!
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if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR)
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// Lat: 08/06/2020: For some reason missing skins have their value set to 255 (don't even ask me why I didn't write this)
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// and for an even STRANGER reason this passes the first check below, so we're going to make sure that the skin here ISN'T 255 before we do anything stupid.
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if (demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR)
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{
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patch = facerankprefix[demolist[dir_on[menudepthleft]].standings[i].skin];
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colormap = R_GetTranslationColormap(
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@ -8235,8 +8235,8 @@ boolean P_SpectatorJoinGame(player_t *player)
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player->playerstate = PST_REBORN;
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//Reset away view
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if (P_IsLocalPlayer(player) && g_localplayers[0] != consoleplayer)
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g_localplayers[0] = consoleplayer;
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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displayplayers[0] = consoleplayer;
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HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
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return true; // no more player->mo, cannot continue.
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@ -1909,7 +1909,6 @@ void V_DrawStringScaled(
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if (!( flags & V_SNAPTOLEFT ))
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{
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left = ( right - BASEVIDWIDTH )/ 2;/* left edge of drawable area */
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x = ( left << FRACBITS )+ x;
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right -= left;
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}
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}
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