MT_RANDOMITEM: Fix Prison Break/Versus delayed spawn

`leveltime`'s behaviour was changed, and this code was fragile and dependent on the old behaviour
This commit is contained in:
toaster 2023-04-14 20:58:17 +01:00
parent 6fec652bde
commit 4edae065cb

View file

@ -13143,8 +13143,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
}
case MT_RANDOMITEM:
{
boolean delayed = !(gametyperules & GTR_CIRCUIT);
if (leveltime < (delayed ? starttime : 3))
const boolean delayed = !(gametyperules & GTR_CIRCUIT);
if (leveltime == 0)
{
mobj->flags2 |= MF2_BOSSNOTRAP; // mark as here on map start
if (delayed)