Fix sound falloff calculation overflow

This commit is contained in:
AJ Martinez 2024-02-06 06:02:17 -07:00
parent 45f043a1c4
commit 4efaed3690

View file

@ -986,7 +986,8 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
if (sfxinfo->pitch & SF_OUTSIDESOUND) // Rain special case
{
fixed_t x, y, yl, yh, xl, xh, newdist;
INT64 x, y, yl, yh, xl, xh;
fixed_t newdist;
if (R_PointInSubsector(listensource.x, listensource.y)->sector->ceilingpic == skyflatnum)
approx_dist = 0;