HWR_ProjectSprite: Invert spriterotangle for the sake of rotsprite in GL

This commit is contained in:
toaster 2023-06-05 16:12:12 +01:00
parent 4dfa74796a
commit 4f3751bf59

View file

@ -4774,7 +4774,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
{
rollangle = R_GetRollAngle(vflip
? InvAngle(spriterotangle) : spriterotangle);
? spriterotangle : InvAngle(spriterotangle));
rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
if (rotsprite != NULL)