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HWR_ProjectSprite: Invert spriterotangle for the sake of rotsprite in GL
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1 changed files with 1 additions and 1 deletions
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@ -4774,7 +4774,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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{
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rollangle = R_GetRollAngle(vflip
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? InvAngle(spriterotangle) : spriterotangle);
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? spriterotangle : InvAngle(spriterotangle));
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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if (rotsprite != NULL)
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