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Make players die in deathpits in GTR_CHECKPOINTS
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@ -2557,7 +2557,7 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
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player->roundconditions.checkthisframe = true;
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}
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if (gametyperules & GTR_BUMPERS)
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if (gametyperules & (GTR_BUMPERS|GTR_CHECKPOINTS))
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{
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player->mo->health--;
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}
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