From 4f5e9dbaa30393b0b5c95f167a6ae41441512b90 Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Sun, 12 Oct 2025 16:24:11 -0400 Subject: [PATCH] Sonic Boom floor is now 175% This might've got missed when it was raised, the floor was meant to be 175%, not 180%. Just a bit easier for drowners. --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index f1db0188e..a84e9ad5c 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3205,7 +3205,7 @@ fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player) */ #define REVERSED_SONICBOOM_PRORATION (30000) - #define MAX_SONICBOOM_REDUCTION (8*FRACUNIT/10) + #define MAX_SONICBOOM_REDUCTION (7*FRACUNIT/9) // Should bring Sonic Boom floor to 175% when far away UINT32 dist = K_GetItemRouletteDistance(player, D_NumPlayersInRace());